Impressive VGM By Year: 1990

1989|1990|1991|1992|1993|1994|1995|1996|1997|1998|1999
If you'd prefer a YT playlist featuring the top 50 or so OSTs, click here. Scroll down for the redbook cd audio & streaming audio lists.
Dragon Saber (ARC, YM2151 w/ C140)
This one's an easy top 5 YM2151/OPM OST and seems at least one generation ahead of the average work using the chip, though it does rely heavily on its accompaniment by Namco's sample-based C140 chip. This allowed for stronger percussion, a rich bass tone combining FM with PCM, choir-like instruments doing the same as well as using the DT2 function of the chip, and synth leads using 3 channels for chorus, stereo and echo effects on a single harmony. Mostly stuff we've heard in Sega and Namco OSTs by now to be sure, just polished to the limit and carrying some great songs as well. Which is what matters in the end, no?
It's the last of the more consistently prog rock/new wave-style bunch of songs that Hosoe did before completely moving onto techno and futuristic jazz fusion in the following years, and it's definitely my fave style of his due to the melodies and solos being given a lot of space to shine against backing arrangements that fit this game genre oh so well. The soundtrack also gains bonus points for including remakes of most of Dragon Spirit's best tracks, which polish them up to beyond contemporary standards though I have to say that certain lead sounds and arrangements for these don't quite have the same emotional impact on me that they did in the prequel (on that note, the new upbeat tracks also rely a bit too heavily on that one saw-like instrument and generally don't sound as raw and enthusiastic as anything in the prequel). These are minor nitpicks however and you shouldn't let them dissuade you from checking out one of the best arcade OSTs out there, period.
Captive (AMI)
If Art of Noise made a sci-fi RPG soundtrack back then, it might've sounded something like this mechanical beast of a track. Punchy drums (sometimes chorused and stereo mixed for added dynamic effect) and semi-muted guitar chord samples form the backbone to a rather long and varied main theme which also takes some unexpected turns along the way. On repeated listens, the absolute orchestra hit overload might get tiresome though and you might also begin to notice the lack of any sustained chords or melodic parts where more detailed tracker effect work could be allowed to shine. Sadly there's also no music during gameplay.
Unreal (AMI), In-game (mono), Adlib/OPL2 ver. (PC)
The theme here is essentially a more well produced and Asian sounding take on Shadow of the Beast, which could easily be mistaken for redbook audio at first listen. Great use of stereo, reverb/echo, chorus, great dynamics, and with some unusual samples thrown in that add to the atmosphere. The menu track features some ambient wind sfx, and in-game there is subtle ambient sfx instead of music which I don't think had been done on the Amiga before.
Final Lap 2 (ARC, YM2151 w/ C140)
Shinji Hosoe was a master at getting that smooth sophisti-pop/laid back funk pop sound out of the OPM+C140 combo, something you might expect out of a late 80s-early 90s tech promo or edutainment video. While this style isn't something I vibe with on a daily basis, everything is well laid out, balanced and seemingly sounds as it should. On the other hand, not a lot stands out either. Sound design and composition-wise the series seems to peak here, even though the fourth game uses more advanced hardware. My fave track is Ending A, which for some reason evokes a chill sunny day cruise on a hoverbike starting in an open landscape and continuing into a futuristic utopian city, where some hologram dance troupe is doing a smooth choreography to the beat, advertising the latest VR dance game.
Extase (AMI), Alternate (full OST) - re-find, In-game
Tribal beats, hypnotic chants, culturally ambiguous soundscapes, meditation and general weirdness? While some games like Shadow of the Beast had sort of fumbled in a similar direction, New Age was now definitely a thing in video games thanks to the people behind this game. On a technical level, this is notable for the clarity of the drums, the chopping up and reversing of samples and the layering of vocal harmonies on single channels. The soundtrack is also more varied in tone than you might expect after hearing the intro track and sometimes brings stuff like Art of Noise or Cabaret Voltaire to mind.
Another interesting thing here is the interactive aspect in-game. Notes or musical patterns are added for each player interaction, and the patterns evolve as the player completes the picture. For 1990 the idea of introducing dynamic music as the game progressed was near unique (only seen in Jammin' and Moondust (C64, 1983), Otocky (FDS, 1987) and Hawkeye (C64, 1988) before).
On the downside the sample cutoff between notes is rather noticeable at times and makes choir-like melodies sound very artificial where it seems they were going for more of an organic sound (but this is common for early sample-based music), and the drum sample quality isn't quite as good throughout the OST.
Silver Surfer (NES)
Solstice (NES)
Elemental Master (MD/GEN)
Leavin' Teramis (AMI)
Journey to Silius/Raf World (NES)
Lost Patrol (AMI)
Thunder Force AC (ARC, YM3438 w/ SN76489) & Thunder Force III (MD)
GP Rider (ARC, YM2151 w/ SegaPCM)
Legendary Axe II (PCE), Full OST
An unusually moody and ethereal sounding score which sometimes brings to mind 80s post punk and dream pop faves of mine such as Durutti Column, Cocteau Twins and Felt. Something you don't really hear on the system otherwise or even in games, period. Dynamics, use of echo and stereo mixing are excellent overall, and the composer does a good job of emulating string, guitar, organ and bongo sounds, although what I assume to be a harpsichord or clavinet sounds a bit rough in some tracks. The percussion work is a bit lacking as well and some tracks that seemed like they'd benefit from some don't have any.
Zeliard (PC, MT-32)
Super dynamic and punchy sound coming from the MT-32 here which breathes new life into these great compositions from a couple years back; it's really one of the best examples of its use even if not the most complex. Listening to this upload I think there might be some minor clipping in a few parts though, which I'm not sure if it would always be there or could be tweaked away on the MT-32 module itself.
Mouryou Senki Madara (FC/NES, VRC6)
Quest For Glory II (PC, MT-32)
Shadow of the Beast II (AMI)
Devil Crash/Dragon's Fury (PCE)
Metal Gear 2: Solid Snake (MSX SCC)
Here it is, what many see as the GOAT of the SCC-based MSX soundtracks (I don't think Snatcher is far behind though despite being older). Compositionally the tracks are long, distinct and memorable, covering a wide range of moods and sometimes with an emotional depth that actually surpasses the game's story. The sound design is as good as it gets featuring arpeggiated/PWM'd instrument attacks, chorus, single and double channel echo, custom PCE-like bass, FM synth-like cymbals, a variety of timbres, modulation (Alert Mode Level 1 Part 1, Alert Mode Level 3), and probably more. Any complaints? Well, percussion doesn't seem to be a strength of the SCC chip and the main kick and snare are pretty weak here as well - perhaps something else could've been combined with the standard percussion for a bit more punch at times.
Neural Gear (X68K, YM2151)
Granada (X68K, MT-32)
Ys III (X68K, YM2151)
Killing Game Show/Fatal Rewind (AMI) - Industrial rock/synth rock
Slimyer (X68K, YM2151)
Actraiser (SNES)
The SNES finally arrives and does so in style thanks to (among a few others) one Yuzo Koshiro, who created one of the most impressive orchestral SNES scores for a few years to come here. The one track most people remember is probably Filmore though; a great piece of funk pop with some neo classical elements that sounds like it may have been a slightly older FM track revamped and put in this game. Only reasons why this isn't higher are that it sounds kinda muffled overall, the drums could've been more punchy and a couple of horn and brass samples are a bit wonky sounding, which is pretty common for SNES OSTs.
Turrican (AMI), Turrican (C64)
Pictionary (NES)
Over Drive (ARC, YM2151, sample heavy)
Sol-Feace (X68K, MT-32)
Batman (MD), Alternate
Sunsoft's transition to 16-bit is handled with care here. Great brass stabs, PSG harmony, leads backed up by PSG for a fuller sound, great stereo mixing, good dynamics, etc. The composition quality is as good as in the 8-bit Batman games if not better, and there are more tracks here as well. It is a shame that they didn't use sampled percussion in this nor their other (JP developed) MD games though, and the FM guitars are a bit on the thin and grating side of the spectrum.
Dragon Slayer: The Legend of Heroes (FMT FM)(added reverb or echo, sometimes different instruments from MD ver.)
Qix (A2GS)
Rogue Trooper (AMI)
Hole Chaser (PC-88, OPNA)
Simple but well produced pop tunes and a sublime sampled drumkit. Sometimes it's all you need. Oh and this is apparently one of those cartoon porn themed games from Japan which also features sexual assault, so I'd stay clear.
NAM-1975 (NG, YM2610)
Great percussion samples and overall stereo mixing featured here, and the OST sometimes comes quite close to replicating orchestral cinematic scores as well as 80s action movie ones. For one of the first Neo Geo games this sounds pretty impressive. On the other hand, some samples seem a bit out of tune (Area 1 strings), and the FM work is pretty one-sided overall - it's mainly relying on that one saw-like synth. When FM is used for more sustained leads, it also tends to sound a bit stiff and clumsy whenever there aren't chorus and stereo effects applied to it.
Gradius III (SNES)
A nice porting job of one of Konami's best sounding OSTs up to that point. While the clarity takes a minor hit and the main drums are noticeably more compressed, there's generally a better volume balance between the various instruments, the choirs sound a bit smoother, some leads are arguably richer (it seems they sampled an SCC chip saw instrument and let the SNES add echo/reverb to it), and the bass has a chorus effect on it. The tracks are also a bit rearranged though and some might prefer the originals for that reason alone. I also think the bass is too loud and staccato in some tracks here such as Departure.
Xak: The Art of Visual Stage (X68K, YM2151)
Apprentice (AMI)
Robocop (GB), More
Based on the 1989 C64 ver., this GB port blows the competition on GB away for a few years to come with strong percussion, stereo, arps, some nice wavetable leads, glitch effects and a contemporary style. The title track was actually used in a completely unrelated commercial around the same time, as well as an internet meme much later on.
Xak II (MSX, YM2413+Y8950? w/ AY-3-8910)
Super Star Soldier (PCE)
Star Cruiser (MD, some different tracks)
Golden Axe (C64)
Wings Of Death (ST, AY-3-8910 w/ sampled drums)
Rouge: Manatsu no Kuchibeni (PC-88, OPNA)
Torvak The Warrior (AMI)
Ninja Combat (NG)
Target Renegade (NES)
Last Ninja Remix (AMI)
Firehawk: Thexder the Second Contact (PC, MT-32)
Gun Frontier (ARC, YM2610B)
Yogi's Great Escape (AMI)
The Super Spy (NG)
Hisou Kihei X-SERD (PCE)
Venom Wing (AMI, SIDmon)
Red Baron (PC, MT-32)
The Secret of Monkey Island (PC, MT-32), AWE32 ver. (unoffical, 32MB RAM, Masterpiece soundfont), AWE32 in GM mode ver.
Baseball Stars Pro (NG)
F-Zero (SNES)
Countdown (PC Speaker PWM)
Links (PC Speaker PWM), In-game
FZ Senki Axis/Final Zone (X68K, MT-32) - check, YM2151 ver.
Rastan (A2GS)
Bombuzal (SNES)
TMNT: Fall of the Foot Clan (GB)
SD Snatcher (MSX SCC)
Dragon Slayer: The Legend of Heroes (PC-9801, OPN)
Parodius Da! (ARC, YM2151 w/ K053260)
Gremlins 2 (NES)
Lightning Fighters (ARC, YM2151 w/ K053260)
Crime Wave (PC Speaker PWM)
Punk Shot (ARC, YM2151)(added reverb)
Sorcerian (PC, MT-32)
Castle Master (AMI)
Spellcasting 101 (PC Speaker PWM)
Batman (PCE)
TMNT 2/Teenage Mutant Ninja Turtles II: The Arcade Game (NES)
STUN Runner (AMI)
Flimbo's Quest (C64)
Space Cluster (A2GS)(in-game)
Metal Gear 2: Snake's Revenge (NES)
Mega Man 3 (NES)
Batman (GB)
Supremacy/Overlord (AMI)
Surprise Attack (ARC, YM2151)
Neural Gear (X68K, MT-32)
Dragon Slayer: The Legend of Heroes/Dragon Slayer 6 (MSX FM w/ AY-3-8910)
Jones in the Fast Lane (PC, MT-32)
Navy Seals (C64)
Shadow Dancer (MD)
Ninja Gaiden 2/Ninja Gaiden II (NES)
The Immortal (A2GS) - re-find
Misty Blue (PC-88, OPNA) - Tracks 13-15=house/techno
Final Fight/Final Fight Guy (SNES)
Granada (X68K, YM2151)
Sol-Feace (X68K, YM2151)
Lagoon (X68K, YM2151)
Pilotwings (SNES)
Alien Storm (ARC, 2x YM3438)(added reverb?)
Span of Dream (PC-98, MT-32)
Timeball/Blodia (PCE)
Outrun (PCE)
MUSHA (MD)
Conquests of Camelot (PC, MT-32)
Quiz H.Q. (ARC, YM2610B)
Gordian Tomb (C64)
Track 2 is probably the longest track in a C64 game as well as one of the longest tracks in VGM history at a whopping 32 minutes!
Quarth (MSX SCC)
S.T.U.N. Runner (PC, OPL2)
Here's what I'd consider one of the first notable uses of the Adlib card's OPL2/YM3812 chip outside of arcade games, and by none other than Matt Furniss (who went on to make some of the better western MD/GEN OSTs). After some fun effect work in the otherwise not too special intro, the theme goes into a dark, guitar driven groove which actually feels distinctly 90s and features some nice depth of bass, chorused saw and phaser effects. On the other hand, the snare is kind of weak and the main lead instrument kind of abrasive. There's also just the one theme tune here, which is a shame as there were more tracks in the original game.
Wing Commander (PC, MT-32)
An early OST that reacts to player actions, although not with dynamic transitions. More intense music plays when entering combat, a victory fanfare plays when taking out an enemy, a different fanfare plays when ejecting from your spaceship, and so on (9 battle situations in total as well as variations on the mission themes and end of mission themes depending on your performance).
Speedball 2 (ST, samples only?)
Tennis Cup (PC, PC Speaker PWM)
Rune Worth: Kokui no Kikoushi (PC-88, OPNA)
Dragon's Curse/Wonder Boy III: Dragon's Trap (PCE)
Lotus (AMI)
Super C (NES)
Harakiri (PC-88, OPNA)
Aliens (ARC, YM2151)
Projectyle (AMI)
Shanghai II/Shanghai 2 (NES)(in-game)
Circuit's Edge (PC, MT-32)
Super Mario World (SNES)
Stands out in that most tracks are based on the same leitmotif. A couple of other neat details are the minor interactive/adaptive element (when you jump onto Yoshi a drum beat is added to the current music track) and how more reverb is added to both the music and sfx while in an underground level or part of a level.
A Prehistoric Tale (AMI)
Skate or Die: Bad 'n Rad (GB)
King's Quest V (PC, MT-32)
Klax (Lynx, samples)
Sorcerian (MD)
Perestroika/Toppler (PC Speaker PWM)
Silent Service II (AMI)(different) - techno/'90s dance
Castlevania III (NES)
Skate or Die 2 (NES)
Twintris (AMI)
Zeliard (PC, OPL2)
Illumina! (PC-88, OPN)
Rise of the Dragon (PC, MT-32)
Blood Money (C64)(Jarre?)
AB Cop (ARC, YM2151)
The Secret of Monkey Island (PC, OTTO/Soundscape Elite)
Air Inferno (ARC, YM2610B)
Street Fighter 2010 (NES)
Nightbreed: The Interactive Movie (PC, MT-32) - Same as The Action Game?
Loom (PC, MT-32)
Loom is an early example of incorporating rhythm-based gameplay where basic melodies (four notes per jingle, almost no attention to rhythm or note length needed) are used to cast spells which in turn are used to solve puzzles, so there's an interactive element to the music here though the game's OST (background music) is uninteractive. The same idea was later used in Legend of Zelda: Ocarina of Time (N64, 1998) and a more basic version of the concept was used in Wonder Boy in Monster World/Monster World III (MD, 1991).
Rad Mobile/Gale Racer (ARC, 2x YM3438)
Gargoyle's Quest (GB)
Dragon Wars (A2GS) - find hq
Mission Impossible (NES)
W-Ring: The Double Rings (PCE)
Bard's Tale III (PC, MT-32)
Bubble Ghost (GB)
The Spy Who Loved Me (AMI)
SD The Great Battle (SNES)
Air Buster/Aero Blasters (ARC, YM2203/OPN)
Stunts (PC, OPL2)
Alpha Waves/Continuum (PC, OPL2)
Dangerous Seed (MD)
Laser Ghost (ARC, 2x YM3438)
Dragonflight (AMI)
Shadow of the Beast (C64)
Crime Time (C64)
Magician Lord (NG)
Cyber-Lip (NG)
Target Earth/Assault Suit Leynos (MD)
HMI Sound Setup Utility (PC, OPL2) - 1990-1995?
Atomic Robo-Kid (X68K, MT-32)
Cadaver (AMI)
Bill & Ted's Excellent Adventure (PC, OPL2+6-bit Adlib samples)
Using a similar technique to PWM on the PC speaker, one could produce 6-bit sample playback on the Adlib's YM3812/OPL2 chip. This game's OST combines this with FM synth for a more advanced pre-Sound Blaster sound featuring drum samples and a sampled lead synth accompanied by a gnarly FM bass sound. I'm not sure how good this could sound if pushed to its limits since it was barely used but the result here is pretty solid for the time.
Psychosis/Paranoia (PCE)
Golden Axe (AMI)(missing some tracks)
Michael Jackson's Moonwalker (MD)
Pang (AMI)
City Hunter (PCE)
Megami Tensei II (NES, N163)
Shadow Warriors/Ninja Gaiden (AMI)
Yami No Ketsuzoku (X68K, YM2151)
4D Sports Tennis (PC, OPL2+samples)
One of the first examples of FM synth mixed with samples (drums and orchestral hits here) on a Sound Blaster card. The FM work isn't among the most advanced for 1990, but also not shrill and metallic like a lot of OPL2 music tends to be and the combination of sampled and FM kicks for a more punchy low end is cool to hear.
Aero Blasters/Air Buster (PCE)
Miami Chase (AMI)
Die Hard (PCE)
Mysterious Worlds (AMI)
Rollergames (NES)
Crude Buster/Two Crude Dudes (ARC, OPN w/ YM2151)
Thunder Blade (X68K, MT-32), X68K YM2151 ver. (1990)
Hot Rod/HotRod (C64, sample heavy)
Burning Angels (PCE)
Spellcasting 101: Sorcerers GATG (PC, MT-32)
Gemini Wing (X68K, MT-32) - CM-64 + SN-U110-10 Rock Drums PCM Expansion Card?
Splatterhouse (PCE)
Ultima VI (PC, MT-32), AWE64 ver. (unofficial), OPL2 ver.
Spoiler: Notable in that when both humans and gargoyles are united at the end their separate musical themes play over each other, combining into a new piece of music.
Shadow of the Ninja (NES)
Puzznic (AMI)
Days of Thunder (PC, MT-32)(in-game)
Ashura Blaster (ARC, YM2610B)
Cyber Block Metal Orange (PC-88, OPN)
Enchanted Land (AMI)
League Bowling (ARC/NG), In-game - some vocal elements
Can Can Bunny Superior (X68K, YM2151)
Jackie Chan's Action Kung Fu (NES)
Beverly Hills Cop (C64)
Pipyan (X68K)
Crystalis (NES)
Cosmo Tank (GB)
Space Invaders '90/'91 (MD)(added stereo for the PSG)
Maniac Mansion (NES) (1988 JP ver. is different and barely has any music)
Gremlins 2 (GB)
F29 Retaliator (PC, MT-32)
Phantasy Star III (MD), Overworld theme evolution
While this OST was a step back in several ways compared to its predecessor (no samples, fewer effects, mostly worse instrumentation), it does feature a couple of interesting things: First, there's a rough transitional system which changes what music is playing during a battle depending on how your party is doing compared to your enemies. Second, the overworld theme actually evolves over the course of the game, with added harmonies as you progress.
Palamedes (NES)
Pigskin 621 A.D. (ARC, YM2151)
Side Pocket (GB)
Bravoman (PCE)
Final Fantasy Legend II/SaGa 2 (GB)
In this game the jukebox feature had a bonus sound sampler that you could glitch out and "create" new sound effects.
S.C.A.T./Action in New York/Final Mission (NES)
Cal (X68K, YM2151)
Stunts/4D Sports Driving (v1.0)(PC, MT-32) - find hq
Silent Möbius (PC-98, OPN)
Prince of Persia (PC, MT-32)
Leavin' Teramis (ST)
Blaster Burn: Budruga Episode III / Randar Burn: Blaster Burn April Fools (MSX2, Y8950+AY-3-8910)(no musical samples)
Only some tracks use the AY-3 chip and only for percussion - 18-20, 22, 27, 29
Burnin' Rubber (CPC, AY-3-8910)
Harley-Davidson (AMI)
Naious (X68K, YM2151)
Urotsukidouji (X68K) - pure FM
StarTropics (NES) - interactive piano part
Features a rudimentary interactive segment where you input a few notes following NPC instructions to solve a puzzle (basically simon says) with no regard for rhythm or note length.
Columns (ARC, YM3438 w/ SN76496), Columns (MD)
Final Blaster (PCE)
Momotaro Katsugeki (PCE)
G-LOC Air Battle/R360 G-LOC (ARC, YM2151)
Trio the Punch (ARC, OPN w/ YM3812)(added reverb)
Legend of Faerghail (AMI)
Dragon's Lair II: Time Warp (PC, SB wav/streaming audio)(in-game) - while there's bgm it frequently cuts out or skips between scenes
Tower FRA (AMI)
Kings of the Beach (NES)
Rune Worth (PC-88, OPN)
Bomberman (PCE)
Fire & Forget II (C64)
Boxy Boy/Soukoban DX/Puzzle Club (ARC, YM2151/OPM) - pure FM
Tenka Touitsu (X68K, YM2151)
Speedball 2 (AMI)
Questmaster I (A2GS)
Space Shark (A2GS), Kamikaze (AMI), Centurion: Defender of Rome (PC, MT-32), Power Drift (PC, MT-32) - find rip, Grandi Florum: Mischief of Iveris (X68K), Dynamite Dux (SMS FM), Dyter 07 (AMI), Uchuu Keibitai SDF (NES w/ MMC5 - used for SFX Only), The Untouchables (AMI)(different), Darius Plus (PCE/SGX), The Immortal (NES), Elvira: Mistress of the Dark (AMI), Captain Tsubasa II (NES), Psychic Detective Series Vol. 3: Aya (FMT FM), Super Cars (AMI), Rad Racer II (NES), Double Dragon 3: The Rosetta Stone (ARC, YM2151), Gaiares (MD), Line of Fire (ST, AY-3-8910), Download/Down Load (PCE)(mono), The Combatribes (ARC, YM2151), Puzznic (ST), Itadaki Street: Watashi no Mise ni Yottette (NES), Downtown Nekketsu Story/River City Ransom (X68K, YM2151), X-Out (ST) - find full hq rip, Barunba (PCE)(different), Cueb Runner/Cue Brick (X68K, YM2151), Nitro (AMI), PowerMonger (AMI), Little Nemo: Dream Master (NES), Dick Tracy (PC, OPL2), Trampoline Terror! (MD), The 4th Unit Series: Merrygoround (FMT FM), It Came from the Desert (PC, MT-32), Chamber of the Sci-Mutant Priestess (AMI), King's Quest SCI Remake (PC, MT-32), Race America/Corvette ZR-1 Challenge (NES), Final Fantasy III/FF3 (NES), Space Invaders: Fukkatsu no Hi (PCE), ESWAT: City Under Siege (MD), Misja/Fred/Mission Shark (Atari XL/XE) - 1991?, Digger T. Rock: The Legend of the Lost City (NES), Flimbo's Quest (AMI), Puzzled/Joy Joy Kid (NG)(in-game), Lightspeed (PC, MT-32), Laplace no Ma (X68K, YM2151), Marvel Land (ARC, YM2151 w/ C140), Barker Bill's Trick Shooting (NES), Uncharted Waters (X68K, YM2151), Tantei Jinguuji Saburou: Toki no Sugiyuku Mama ni (NES), Dr. Mario (NES), Hard Drivin' (PC Speaker PWM), Space Ace (A2GS), Crossed Swords (NG), Badlands (AMI), Magic Johnson's Fast Break (NES), Prince of Persia (PC-98, OPN)(different), Elvira (PC, MT-32), Day Dreamin' Davey (NES), Zeliard (PC, OPL4) - find hq, Barbatus no Majo (PC-88, OPN), Castle of Dragon (NES), Ski or Die (PC, MT-32), Heavy Barrel (NES), Rampage (Lynx), Car-Vup/CarVup (AMI), Werewolf: The Last Warrior (NES), World Championship Boxing Manager (PC, OPL2), Ishido (FDS)(no wavetable?), Gals Panic! (ARC, MSM6295), Snake Rattle 'n Roll (NES), Overlord/Supremacy (PC, MT-32), Midnight Resistance (C64), Full Metal Planete (PC, OPL2), Ski or Die (PC, OPL2), Hit the Ice (ARC, OPN), California Games II (PC, OPL2), Ganbare Goemon Gaiden (NES), Wing Commander (PC, Dual OPL2?), Populous (SNES), Burai Fighter (NES), Granada (MD), Chip 'n Dale: Rescue Rangers (NES), Kabuki: Quantum Fighter (NES), Cosmocade (A2GS), Cyber Knight (PCE), Quarth (PC-98, OPN), Ghouls 'n Ghosts/Daimakaimura (SGX), Indianapolis 500 (AMI), Iron Lord (C64), Metal Mech: Man & Machine (NES), Last Ninja 2 (AMI), Fire Emblem: Ankoku Ryu to Hikari no Tsurugi (NES), Kujaku Ou 2 (NES), Daikaijuu: Deburas (NES), Akumajou Special: Boku Dracula-kun/Kid Dracula (NES), Fray In Magical Adventure (MSX FM w/ AY-3-8910), The Mafat Conspiracy (NES), Trog (PC, OPL2), Awesome (AMI), The Sword and the Rose (AMI), Dungeon Kid (NES), Eye of the Beholder (AMI), Madou Monogatari 1-2-3 (MSX), Castle of Illusion (MD), Creatures (C64), Hard Nova (PC, OPL2), Sexy Invaders (FDS), Dick Tracy (C64), Sid Meier's Railroad Tycoon (PC, MT-32), Maupiti Island (AMI), Gun Nac (NES), Star Control (AMI)(different), Tunnels of Armageddon (A2GS), Sid Meier's Covert Action (PC, MT-32), Zan Gear (GG), Out Zone (ARC, OPL2), Loopz (AMI), After Burner II (MD), Legion (PCE CD), Arrow Flash (MD), Nintendo World Cup (NES), Spindizzy Worlds (AMI), Moe Pro! '90: Kandou-hen (NEC µPD7756C)(in-game), Zombie Nation (NES) - Track 4 Round Select is the longest NES track made, 46 Okunen Monogatari: The Shinka Ron (PC-98, OPN), Sangokushi 2/Romance of the Three Kingdoms 2 (NES), PGA Tour Golf (PC, MT-32) - find hq, Doraemon: Gigazombie no Gyakushuu (NES), Silent Service II (PC, MT-32), Stormlord 2: Deliverance (Spectrum), Backgammon (FDS), Three Stooges (A2GS), Cosmic Fantasy: BSY (PCE CD), Majin Eiyuuden Wataru Gaiden (NES), Intact (AMI), Subbuteo (PC, OPL2), Liquid Kids/Mizubaku Daibouken (ARC, YM2610), Phelios (MD), Wings (AMI), Pool of Radiance (AMI), Knight Move (FDS), Star Control (PC, MT-32), Final Zone (MD), Low G Man (NES), Blinky's Scary School (Atari 8-bit), Magic Johnson's Basketball (Spectrum), Borench (ARC, YM3438 w/ SN76496?), Golden Axe (Spectrum), Cameltry (ARC, YM2610B), Cadash (ARC, YM2151), Columns (MSX FM), Dragon Quest IV (NES), Alex Kidd in Shinobi World (SMS), Rouge (PC-88, OPN), Super Monaco GP (SMS), Junction (MD), Adventures of Lolo 3 (NES), Seed of Dragon (MSX FM), Super Pang/Buster Bros (ARC, OPLL/YM2413), Misty Blue (PC-98, OPN), Blue Blink (PCE), Zarlor Mercenary (Lynx), The Light Corridor (PC, OPL2), Veigues: TG (PCE), Jumpin' Kid: Jack to Mame no Ki Monogatari (NES), Rise of the Dragon (PC, OPL2), Rampart (ARC, YM2413 w/ Oki6295), Paradroid 90 (AMI), Summer Games (SMS FM)(added stereo?), Midnight Resistance (ST), Dynamite League (ARC, YM2610B), Super Monaco GP (MD), Conflict: The Middle East Political Simulator (AMI) Secret of the Silver Blades (AMI), Adventures of Lolo 2 (NES), Zeliard (Tandy 1000 PSG), Slap Shot (SMS), Title, Covert Action (PC, OPL2), Ski or Die (AMI), Maniac Pro Wrestling (PCE)(added reverb), Magicland Dizzy (Spectrum PSG), Cross Wiber: CCP (PCE), Dinosaur (PC-88, OPN), DuckTales (GB), Raiden (ARC, OPL2), The Amazing Spider-Man (GB), Arkista's Ring (NES), Hatris (ARC, OPNA), TV Sports Basketball (AMI), Columns (SMS), After Burner II (PCE), Mercs (ARC, YM2151), Heavyweight Champ (SMS), Altered Destiny (PC, OPL2), Aerial Assault (SMS), Columns II (ARC, YM3438), Jetfighter II (PC, OPL2), BattleTech: The Crescent Hawk's Revenge (PC, MT-32), Ghostbusters (MD), ESWAT (SMS), Demon's World (ARC, OPL2), James Bond: The Stealth Affair (AMI), Submarine Attack (SMS), Super Space Invaders '91 (ARC, YM2610B), Atomino (PC, OPL2), Burning Force (MD), Pit-Fighter (ARC, YM2151), Star Control (PC, OPL2), Namco Community Disk Magazine 2 (MSX FM), Chip's Challenge (PC, MT-32), Prophecy I: The Viking Child/Viking Child (PC, OPL2), Whip Rush (MD), RoadBlasters (Lynx), Psy-O-Blade (MD), Smash T.V. (ARC, YM2151), Masterblazer (PC, OPL2), Battle Unit Zeoth (GB), Eye of the Beholder (PC, OPL2), Robo Squash (Lynx), John Madden Football (MD), World Games (SMS), F-19 Stealth Fighter (AMI), Dragon Crystal (GG), Gauntlet (SMS), Fire Shark (MD), Hellfire (MD), 1941: Counter Attack (ARC, YM2151), Bonanza Brothers (ARC, YM2151), Snow Bros. (ARC, OPL2), Prince of Persia (AMI), A Boy and His Blob (NES), Formation Soccer: Human Cup '90 (PCE), Hammerin' Harry (ARC, YM2151), Warlords (AMI), Rough Racer (ARC, YM2151), Prince of Persia (PC, OPL2), Hatena? no Daibouken: Adventure Quiz 2 (ARC, YM2413), Rastan Saga II (PCE), Pirates! (AMI), Street Rod (AMI), Buck Rogers: Countdown to Doomsday (PC, OPL2),
Redbook (CD Audio) & Streaming Audio 1990
1989|1990|1991|1992|1993|1994|1995|1996|1997|1998|1999
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