WIP Twisted Tales of Spike McFang
Graphics-8 Sound-7.5 Control-7 Challenge- Story-6
Level Design-6.5 Frustration-7.5 Fun-7 Originality-6
Overall Score-
+ Comical, good variation?, interesting art style, decent dialogue, Zelda-inspired gameplay, start out with jumping and projectile attacks, some good bosses, fast paced, the setting is somewhat reminiscent of Earthbound (modern day elements such as cell phone contact with a professor), four save slots (only one per game though), buy cards to cast spells with (one use per card), some cool spells (freeze all, hide in your hat (similar to fairy spell in Zelda 2), invisibility)
+/- Very linear game structure, save points, can't walk outside the road when in towns, short initial attack range (delay on ranged attack), pretty short (~4 hours), one can only carry four of each card at once
- Can't speed up text, extremely small message boxes, many enemies take too many hits to kill without being fun enough to fight (and grinding is required to be able to beat bosses due to an unbalanced level system), small delay after each jump, need to stand still and charge to shoot your hat, no item descriptions in shops (you do get one in the select menu but that's after purchase), jerky scrolling (sometimes loose instead making it hard to react to danger), annoying stun animation after doing a spin attack (which you'll easily do by mistake), some dead space, some backtracking (jungle maze, trial & error (shots from off screen), can't run, straightforward dungeons lacking puzzles?
Level Design-6.5 Frustration-7.5 Fun-7 Originality-6
Overall Score-
+ Comical, good variation?, interesting art style, decent dialogue, Zelda-inspired gameplay, start out with jumping and projectile attacks, some good bosses, fast paced, the setting is somewhat reminiscent of Earthbound (modern day elements such as cell phone contact with a professor), four save slots (only one per game though), buy cards to cast spells with (one use per card), some cool spells (freeze all, hide in your hat (similar to fairy spell in Zelda 2), invisibility)
+/- Very linear game structure, save points, can't walk outside the road when in towns, short initial attack range (delay on ranged attack), pretty short (~4 hours), one can only carry four of each card at once
- Can't speed up text, extremely small message boxes, many enemies take too many hits to kill without being fun enough to fight (and grinding is required to be able to beat bosses due to an unbalanced level system), small delay after each jump, need to stand still and charge to shoot your hat, no item descriptions in shops (you do get one in the select menu but that's after purchase), jerky scrolling (sometimes loose instead making it hard to react to danger), annoying stun animation after doing a spin attack (which you'll easily do by mistake), some dead space, some backtracking (jungle maze, trial & error (shots from off screen), can't run, straightforward dungeons lacking puzzles?