Tiny Toon Adventures: Buster’s Hidden Treasure (MD, 1993)
Graphics-8 Sound-7.5 Control-7 Challenge-7
Level Design-7 Frustration-7.5 Fun-7.5 Originality-5
Overall Score-7
+
Fast paced
Wall jumps
Secret rooms and secret levels
Password save (pretty long though and it doesn't save stats (lifebar, items, 1-ups))
Slide move (need to be running)
Bonus levels
Hub map (SMW-style)
Timed invincibility power up
Some branching paths
Special attacks (smart bombs - gain one more per 50 carrots collected)
Extendable lifebar (find hidden bells, only lasts until you lose a life, up to 5 hearts)
You can jump down through platforms
Good art direction and FM sound effects (nice FM orchestral hit)
+/-
Very similar to Sonic and Mario
Can't use a smart bomb during invincibility
Odd jumping physics (super fast fall when releasing the button - both good and bad since you can stop ascending right away when needed, triangle shaped arc)
Unlimted continues (but only until the last area?)
Collecting points never gives you any 1-ups? (and the game doesn't save your score either)
Instant death from spikes (but not spike balls)
-
Somewhat repetitive
Some trial & error (leaps of faith - can't look up/down)
Jumping into a wall at high speed triggers an animation and kills your momentum
Gets a lot harder/more frustrating in the final area
Some tedious sections (underwater levels and the ghost ship)
Psycho Fox-like acceleration when starting to move (takes a while...)
Mostly simple bosses
Collected smart bombs don't carry over to the next level (and 1-ups would've been more useful overall)
Can't play as any of the other characters (see the NES games)
Safe spot behind the final boss
Notes:
-27 Levels
-7 Bosses
Level Design-7 Frustration-7.5 Fun-7.5 Originality-5
Overall Score-7
+
Fast paced
Wall jumps
Secret rooms and secret levels
Password save (pretty long though and it doesn't save stats (lifebar, items, 1-ups))
Slide move (need to be running)
Bonus levels
Hub map (SMW-style)
Timed invincibility power up
Some branching paths
Special attacks (smart bombs - gain one more per 50 carrots collected)
Extendable lifebar (find hidden bells, only lasts until you lose a life, up to 5 hearts)
You can jump down through platforms
Good art direction and FM sound effects (nice FM orchestral hit)
+/-
Very similar to Sonic and Mario
Can't use a smart bomb during invincibility
Odd jumping physics (super fast fall when releasing the button - both good and bad since you can stop ascending right away when needed, triangle shaped arc)
Unlimted continues (but only until the last area?)
Collecting points never gives you any 1-ups? (and the game doesn't save your score either)
Instant death from spikes (but not spike balls)
-
Somewhat repetitive
Some trial & error (leaps of faith - can't look up/down)
Jumping into a wall at high speed triggers an animation and kills your momentum
Gets a lot harder/more frustrating in the final area
Some tedious sections (underwater levels and the ghost ship)
Psycho Fox-like acceleration when starting to move (takes a while...)
Mostly simple bosses
Collected smart bombs don't carry over to the next level (and 1-ups would've been more useful overall)
Can't play as any of the other characters (see the NES games)
Safe spot behind the final boss
Notes:
-27 Levels
-7 Bosses