Super Mario Land (GB, 1989)
Graphics-6.5 Sound-8 Control-7.5 Challenge-6.5
Level Design-7 Frustration-7 Fun-7 Originality-5.5
Overall Score-7
+
Mixes platforming and shoot 'em up levels
Alternate paths for big/small Mario
Bonus game
Fast paced
Invisible paths
Decent variation
+/-
Easy to rack up lives
-
Very small and mostly basic sprites
Lacks some main mechanics of the NES games (like pushing koopa shells, springs)
Ssomewhat floaty control (slow gravity pull at peak of jump, mario takes a few additional steps when releasing d-pad)
Very short for a Mario game
Some levels lack the flow of the main games
Simple bosses
Somewhat sloppy hit detection on larger sprites
Very low rate of fire for the fireball (1 shot on screen at a time and it bounces around for a few seconds)
Level Design-7 Frustration-7 Fun-7 Originality-5.5
Overall Score-7
+
Mixes platforming and shoot 'em up levels
Alternate paths for big/small Mario
Bonus game
Fast paced
Invisible paths
Decent variation
+/-
Easy to rack up lives
-
Very small and mostly basic sprites
Lacks some main mechanics of the NES games (like pushing koopa shells, springs)
Ssomewhat floaty control (slow gravity pull at peak of jump, mario takes a few additional steps when releasing d-pad)
Very short for a Mario game
Some levels lack the flow of the main games
Simple bosses
Somewhat sloppy hit detection on larger sprites
Very low rate of fire for the fireball (1 shot on screen at a time and it bounces around for a few seconds)