Super Fantasy Zone (MD, 1992)
Graphics-8 Sound-9 Control-8 Challenge-7
Level Design-7 Frustration-8 Fun-8 Originality-6
Overall Score-8
+
Cheerful and trippy
Pretty intense at times
Interesting bosses
Good power up system (collect money and shop for weapons and items)
Huge arsenal of equipment for the time and genre
Difficulty options
Good art direction (though not as good as the first game)
Nice cutscenes
Minor scaling effects
+/-
Easy when you know how on Normal
-
Losing a life means you lose your inventory (however at the final level you are automatically taken to a shop)
Some cheap hits (because of the loose scrolling
Hit detection isn't perfect
Somewhat repetitive
A bit short
Poorly shaded sprites with pure black outlines
Laser beam is a bit overpowered
Level Design-7 Frustration-8 Fun-8 Originality-6
Overall Score-8
+
Cheerful and trippy
Pretty intense at times
Interesting bosses
Good power up system (collect money and shop for weapons and items)
Huge arsenal of equipment for the time and genre
Difficulty options
Good art direction (though not as good as the first game)
Nice cutscenes
Minor scaling effects
+/-
Easy when you know how on Normal
-
Losing a life means you lose your inventory (however at the final level you are automatically taken to a shop)
Some cheap hits (because of the loose scrolling
Hit detection isn't perfect
Somewhat repetitive
A bit short
Poorly shaded sprites with pure black outlines
Laser beam is a bit overpowered