Shubibinman 2/Shockman (PCE)
Graphics-7 Sound-8 Control-8 Challenge-7.5 Story-6
Level Design-7.5 Frustration-7 Fun-7 Originality-4
Overall Score-7
+
Mixes shooter and platform levels
Good enemy AI
Good bosses overall
Nice in-game cinematics
Mega Man-style gameplay (but here you can shoot upwards and duck) with a little bit of Shinobi on the side
Smart bombs (activating them is somewhat confusing)
Charge shot
Some creative level design (final shooter level chase)
+/-
You're saved by a jetpack if you fall off screen
-
Most bosses are a lot harder than their levels
Trial & error
No alternate weapons
No checkpoints (but unlimited continues?)
No difficulty options
Tedious sewer segment
No speed ajustment in shooter levels
Somewhat sloppy hit detection (larger sprites)
Annoying voice for charged shots (scratchy/muffled)
Drops from enemies tend to bounce off screen making them disappear
Tedious final boss and level
Final boss is a pushover
Level Design-7.5 Frustration-7 Fun-7 Originality-4
Overall Score-7
+
Mixes shooter and platform levels
Good enemy AI
Good bosses overall
Nice in-game cinematics
Mega Man-style gameplay (but here you can shoot upwards and duck) with a little bit of Shinobi on the side
Smart bombs (activating them is somewhat confusing)
Charge shot
Some creative level design (final shooter level chase)
+/-
You're saved by a jetpack if you fall off screen
-
Most bosses are a lot harder than their levels
Trial & error
No alternate weapons
No checkpoints (but unlimited continues?)
No difficulty options
Tedious sewer segment
No speed ajustment in shooter levels
Somewhat sloppy hit detection (larger sprites)
Annoying voice for charged shots (scratchy/muffled)
Drops from enemies tend to bounce off screen making them disappear
Tedious final boss and level
Final boss is a pushover