Rokko Chan (Mega Man Tribute)(PC)
Graphics-8.5 Sound-7.5 Control-8 Challenge-7.5
Level Design-7.5 Frustration-6.5 Fun-7.5 Originality-4
Overall Score-7.5
+
All new bosses and enemies (most of them)
Dash move
Fast paced
Good variation
Switch weapons by the press of a button (can't switch while a shot is on-screen however and it only cycles one way)
Good bosses overall
Some creative level design (Jet Man, Forest Man, Shark boss)
+/-
Password save
Easy to farm for power ups and extra lives
Longer stages
Can't refill weapons after dying to a boss
Final boss is much harder without the right weapons
Bosses are pushovers with the right weapons
Can skip parts using "rush jet" (however it can only be acquired in the Volcano Man stage)
Dashing controls are both set to a button and double-tapping forward (caught me off guard)
Dash move replaces slide move (there are a few instances where you'd want it, however it might overcomplicate things to have it)
-
Can't replay beaten levels (for missed E-Tanks)
Somewhat odd ice physics
Far between checkpoints
Some trial & error (final levels (spike pit), end of chase in forest stage, boss order, enemy placements, boss patterns)
Easy to trick hockey man into a one move loop
Some boring parts (Rolling Man stage, carousel wheel segment in the castle, beginning of third castle stage, upwards scrolling segment)
Power ups sometimes fall through the ground on Jet Man stage (non-moving platforms)
Enemies don't react if not fully on screen (you can shoot them safely from a distance)
Somewhat uneven difficulty (volcano man, second to final boss (the 6 cannons)
Some segments appear difficult but aren't (rolling man stage, volcano man stage final part))
No difficulty options
Some annoying music (rolling man, final bosses)
90% of the gameplay content is rehashed from older games (mostly mega man)
Only two of the Robot Master stages have mini-bosses in them?
"Jump out of armor" control is a bit clunky
Level Design-7.5 Frustration-6.5 Fun-7.5 Originality-4
Overall Score-7.5
+
All new bosses and enemies (most of them)
Dash move
Fast paced
Good variation
Switch weapons by the press of a button (can't switch while a shot is on-screen however and it only cycles one way)
Good bosses overall
Some creative level design (Jet Man, Forest Man, Shark boss)
+/-
Password save
Easy to farm for power ups and extra lives
Longer stages
Can't refill weapons after dying to a boss
Final boss is much harder without the right weapons
Bosses are pushovers with the right weapons
Can skip parts using "rush jet" (however it can only be acquired in the Volcano Man stage)
Dashing controls are both set to a button and double-tapping forward (caught me off guard)
Dash move replaces slide move (there are a few instances where you'd want it, however it might overcomplicate things to have it)
-
Can't replay beaten levels (for missed E-Tanks)
Somewhat odd ice physics
Far between checkpoints
Some trial & error (final levels (spike pit), end of chase in forest stage, boss order, enemy placements, boss patterns)
Easy to trick hockey man into a one move loop
Some boring parts (Rolling Man stage, carousel wheel segment in the castle, beginning of third castle stage, upwards scrolling segment)
Power ups sometimes fall through the ground on Jet Man stage (non-moving platforms)
Enemies don't react if not fully on screen (you can shoot them safely from a distance)
Somewhat uneven difficulty (volcano man, second to final boss (the 6 cannons)
Some segments appear difficult but aren't (rolling man stage, volcano man stage final part))
No difficulty options
Some annoying music (rolling man, final bosses)
90% of the gameplay content is rehashed from older games (mostly mega man)
Only two of the Robot Master stages have mini-bosses in them?
"Jump out of armor" control is a bit clunky