Quackshot starring Donald Duck (MD, 1991)
Graphics-8.5 Sound-8 Control-7 Challenge-6.5
Level Design-7 Frustration-7.5 Fun-8 Originality-6.5
Overall Score-7.5
+
Item trading sequence
Somewhat non-linear (choose order of stages to play on a hub-like world map)
Interesting weapons (plunger, disintegrator bubble, popcorn shot)
Hidden items
Great use of color (only uses around 60% of the maximum palette though)
Borrows themes from the Indiana Jones movies
+/-
Nonsensical plot devices (What's Goofy doing with a Plunger upgrade inside a locked temple?)
You can easily rack up lives in some stages (Transylvania)
-
No save/password feature
Slow walking speed
Sliding is a bit clunky (predetermined length on the slide)
Acceleration when running is a bit slow
No difficulty options
Some backtracking (Mexico temple)
Mostly simple bosses
Some trial & error (island level, can't jump out of a minecart after it starts falling off a ledge)
Primitive sound design (FM drums, metallic sounding "organic" instruments)
Level Design-7 Frustration-7.5 Fun-8 Originality-6.5
Overall Score-7.5
+
Item trading sequence
Somewhat non-linear (choose order of stages to play on a hub-like world map)
Interesting weapons (plunger, disintegrator bubble, popcorn shot)
Hidden items
Great use of color (only uses around 60% of the maximum palette though)
Borrows themes from the Indiana Jones movies
+/-
Nonsensical plot devices (What's Goofy doing with a Plunger upgrade inside a locked temple?)
You can easily rack up lives in some stages (Transylvania)
-
No save/password feature
Slow walking speed
Sliding is a bit clunky (predetermined length on the slide)
Acceleration when running is a bit slow
No difficulty options
Some backtracking (Mexico temple)
Mostly simple bosses
Some trial & error (island level, can't jump out of a minecart after it starts falling off a ledge)
Primitive sound design (FM drums, metallic sounding "organic" instruments)