Journey to Silius/Raf World (NES, 1990)
Graphics-7.5 Sound-9 Control-7 Challenge-8 Story-6
Level Design-6.5 Frustration-8.5 Fun-7 Originality-5
Overall Score-7
+
Some huge bosses
Good arsenal of weapons
Nice intro, Impressive music (using sampled bass), Decent animation on the main character (but lacking on enemies)
Can crouch and shoot (appropriate for the level design)
Mini-bosses
Life/ammo refill after each boss
Weapon inventory
+/-
Weapons share ammo (default weapon is infinite)
Forgiving hit boxes on enemies
Respawning enemies (not as bad as in Ninja Gaiden though)
Need to go into a menu to change weapons
-
Trial & error (cheap hits in some parts, sometimes sloppy hit detection)
No difficulty options
A bit short
Plenty of traps and resilient enemies which force you to wait around or move backwards (breaks game flow)
Some generic enemies with simple patterns - some can also be taken out from afar without any risk of damage
Some simple bosses
Power ups are few and far between
Can't jump while your avatar is standing up from crouching position
Crappy ending
Uneven difficulty curve (easy final boss, third boss, some enemies)
Doesn’t display no. of continues
Somewhat repetitive (mostly left to right run 'n gunning)
Rehashes sound effects (fester's quest, blaster master)
Some flicker
No health bars on bosses
Level Design-6.5 Frustration-8.5 Fun-7 Originality-5
Overall Score-7
+
Some huge bosses
Good arsenal of weapons
Nice intro, Impressive music (using sampled bass), Decent animation on the main character (but lacking on enemies)
Can crouch and shoot (appropriate for the level design)
Mini-bosses
Life/ammo refill after each boss
Weapon inventory
+/-
Weapons share ammo (default weapon is infinite)
Forgiving hit boxes on enemies
Respawning enemies (not as bad as in Ninja Gaiden though)
Need to go into a menu to change weapons
-
Trial & error (cheap hits in some parts, sometimes sloppy hit detection)
No difficulty options
A bit short
Plenty of traps and resilient enemies which force you to wait around or move backwards (breaks game flow)
Some generic enemies with simple patterns - some can also be taken out from afar without any risk of damage
Some simple bosses
Power ups are few and far between
Can't jump while your avatar is standing up from crouching position
Crappy ending
Uneven difficulty curve (easy final boss, third boss, some enemies)
Doesn’t display no. of continues
Somewhat repetitive (mostly left to right run 'n gunning)
Rehashes sound effects (fester's quest, blaster master)
Some flicker
No health bars on bosses