It Came from the Desert (AMI, 1989) WIP
Graphics-8.5 Sound-8 Control-7 Challenge-7? Story-7.5?
Level Design-7? Frustration-8? Fun-7? Originality-7.5
Overall Score-
+Hybrid gameplay (Graphic Adventure w/ FP Light-Gun and Top Down Run 'n Gun-style action sequences, TD escape sequences with basic stealth at the hospital), well realized horror theme, time limit (need to collect evidence and present it to the mayor), sound signalling before a giant ant appears, small southern town setting, hub map, interactive nightmares, dialogue trees, make calls from and sleep at home (can choose for how many hours to rest), save feature, good art direction,
+/- Pretty hard to escape from the hospital in advance (to save time) after being hospitalized, some random encounters while traveling between locations on the hub map, can't examine most things in buildings (the game brings relevant info to your attention instead), need to keep track of NPCs daily schedules, time passes quite quickly (roughly one minute per second) - can be annoying considering the schedules, mostly ambient OST,
- Hard to judge distances in the drive-by encounters, very slow transitions between scenes, no quest log/journal feature and you usually (?) can't repeat a piece of dialogue, can't see what time it is while in a building, no inventory screen?
Notes:
-Couldn't get the mouse to work in WinUAE (Win10)
Level Design-7? Frustration-8? Fun-7? Originality-7.5
Overall Score-
+Hybrid gameplay (Graphic Adventure w/ FP Light-Gun and Top Down Run 'n Gun-style action sequences, TD escape sequences with basic stealth at the hospital), well realized horror theme, time limit (need to collect evidence and present it to the mayor), sound signalling before a giant ant appears, small southern town setting, hub map, interactive nightmares, dialogue trees, make calls from and sleep at home (can choose for how many hours to rest), save feature, good art direction,
+/- Pretty hard to escape from the hospital in advance (to save time) after being hospitalized, some random encounters while traveling between locations on the hub map, can't examine most things in buildings (the game brings relevant info to your attention instead), need to keep track of NPCs daily schedules, time passes quite quickly (roughly one minute per second) - can be annoying considering the schedules, mostly ambient OST,
- Hard to judge distances in the drive-by encounters, very slow transitions between scenes, no quest log/journal feature and you usually (?) can't repeat a piece of dialogue, can't see what time it is while in a building, no inventory screen?
Notes:
-Couldn't get the mouse to work in WinUAE (Win10)