Flashback: The Quest for Identity (MD, 1993)

Graphics-8 Sound-7 Control-7 Challenge-7.5 Story-7
Level Design-7.5 Frustration-8 Fun-7.5 Originality-6.5
Overall Score-7.5
+ Lots of moves, some innovative gameplay (portable teleporter, force field shield), interesting missions overall, some nice cutscenes, some good puzzles involving item/switch interaction, enemies only collide with the player if performing an attack (can move past them otherwise)
- A bit short, slow paced, poor hit detection, somewhat sluggish controls, a couple of fetch quests, some backtracking, no real boss encounter, some rare movement bugs (enemies get stuck in the air, conrad gets stuck in the wall), less memorable than Another World, very little music (and not much interesting ambience to make up for it), a bit repetitive
Level Design-7.5 Frustration-8 Fun-7.5 Originality-6.5
Overall Score-7.5
+ Lots of moves, some innovative gameplay (portable teleporter, force field shield), interesting missions overall, some nice cutscenes, some good puzzles involving item/switch interaction, enemies only collide with the player if performing an attack (can move past them otherwise)
- A bit short, slow paced, poor hit detection, somewhat sluggish controls, a couple of fetch quests, some backtracking, no real boss encounter, some rare movement bugs (enemies get stuck in the air, conrad gets stuck in the wall), less memorable than Another World, very little music (and not much interesting ambience to make up for it), a bit repetitive