Aladdin (1993)
Graphics-8 Sound-7.5 Control-7.5 Challenge-6.5
Level Design-7.5 Frustration-7 Fun-7 Originality-5.5
Overall Score-7
+
Mini-game (roulette, carpet ride over Agraba)
Better realized end boss than in the MD version (more intimidating and using a cool visual effect though it is easier)
Extendable health bar (collect 100 jewels or a heart), acrobatics and hover jumps - Aladdin is a bit more true to the movie here
Can take detours for better items
Unlockable special ending (get 70+ red jewels)
Nice cutscenes, Better character introductions in-game than on MD, Good animation overall (not as good as the MD game, lava cave and boulders are the only exceptions)
+/-
Password save feature
Lose the parachute after continuing
Falling into lava isn’t instant death (you bounce once so there’s a chance to move onto a nearby platform)
Aladdin can’t swim
Apples as your only weapon besides acrobatics
Parachute makes things much easier during the last levels the game
-
Some trial & error (boss patterns, skeletons, cave trap, falling boulders and stalactites can be grabbed and bounced off of)
Some control issues (there's a breaking animation even when not running, Aladdin takes an extra step after releasing the buttons when running – even after having just landed after a jump, Aladdin breaks after just a couple of steps of running even after jumping, stiff and limited swinging controls compared to Sonic or Lion King (when grabbing something the game always reverts Aladdin as far back as possible in the swinging move which breaks flow, can’t jump backwards), slight delay in movement after falling from a long enough height (land animation), can’t look up/down (leads to some leaps of faith, however the parachute helps, poor hit detection on the lava river (chase sequence))
Some tedious platforming sequences (genie’s lamp - lots of pits, treasure cave - leap of faith)
Can’t map the apple throw to L/R
No difficulty options
Get enough jewels and you receive the maximum possible health which means there’s no need to collect hearts (HP)
Lack of bosses in some stages
Pretty easy final stage
Item containers have an annoying way of throwing their items out when you open them (breaks flow)
Not as true to the movie as the MD version in some ways (Capcom style visuals, Aladdin touches treasure in the cave, some remixed music)
Some slowdown during the Jafar battles
Kinda short (six stages, less than 1h playtime if you're a decent player)
Somewhat repetitive (repeats the guard enemies and similar platforming challenges a few times)
Sound quality is not very impressive for SNES standards (low quality samples and reverb)
GBA ver.: Adds two new segments (one in genie’s lamp, one in final stage), slightly tighter controls?, doesn’t adjust the sprites to the smaller screen size, replaces the passwords with a save feature
Level Design-7.5 Frustration-7 Fun-7 Originality-5.5
Overall Score-7
+
Mini-game (roulette, carpet ride over Agraba)
Better realized end boss than in the MD version (more intimidating and using a cool visual effect though it is easier)
Extendable health bar (collect 100 jewels or a heart), acrobatics and hover jumps - Aladdin is a bit more true to the movie here
Can take detours for better items
Unlockable special ending (get 70+ red jewels)
Nice cutscenes, Better character introductions in-game than on MD, Good animation overall (not as good as the MD game, lava cave and boulders are the only exceptions)
+/-
Password save feature
Lose the parachute after continuing
Falling into lava isn’t instant death (you bounce once so there’s a chance to move onto a nearby platform)
Aladdin can’t swim
Apples as your only weapon besides acrobatics
Parachute makes things much easier during the last levels the game
-
Some trial & error (boss patterns, skeletons, cave trap, falling boulders and stalactites can be grabbed and bounced off of)
Some control issues (there's a breaking animation even when not running, Aladdin takes an extra step after releasing the buttons when running – even after having just landed after a jump, Aladdin breaks after just a couple of steps of running even after jumping, stiff and limited swinging controls compared to Sonic or Lion King (when grabbing something the game always reverts Aladdin as far back as possible in the swinging move which breaks flow, can’t jump backwards), slight delay in movement after falling from a long enough height (land animation), can’t look up/down (leads to some leaps of faith, however the parachute helps, poor hit detection on the lava river (chase sequence))
Some tedious platforming sequences (genie’s lamp - lots of pits, treasure cave - leap of faith)
Can’t map the apple throw to L/R
No difficulty options
Get enough jewels and you receive the maximum possible health which means there’s no need to collect hearts (HP)
Lack of bosses in some stages
Pretty easy final stage
Item containers have an annoying way of throwing their items out when you open them (breaks flow)
Not as true to the movie as the MD version in some ways (Capcom style visuals, Aladdin touches treasure in the cave, some remixed music)
Some slowdown during the Jafar battles
Kinda short (six stages, less than 1h playtime if you're a decent player)
Somewhat repetitive (repeats the guard enemies and similar platforming challenges a few times)
Sound quality is not very impressive for SNES standards (low quality samples and reverb)
GBA ver.: Adds two new segments (one in genie’s lamp, one in final stage), slightly tighter controls?, doesn’t adjust the sprites to the smaller screen size, replaces the passwords with a save feature