Ai Cho Aniki
Graphics-9 Sound-8.5 Control-7 Challenge-8
Level Design-7.5 Frustration-9 Fun- (7) Originality-6.5
Overall Score-7
+ Bizarre and comical, creative enemy and boss designs, good variation, 2-player, respawn on the spot, health bar of 3
- Awkward and poorly thought out weapons system (press d+fire to perform special attack, makes it impossible to use the regular shot while moving around, the charge shot seems to work randomly), no auto fire, time based system instead of lives (forcing you to kill everything you can to extend it, also meaning you have to play well through the entire thing or you'll die very quickly), no credits, sloppy hit detection (forgiving, which is good since you're a large target but it takes getting used to), cheap end boss, can't adjust speed
Level Design-7.5 Frustration-9 Fun- (7) Originality-6.5
Overall Score-7
+ Bizarre and comical, creative enemy and boss designs, good variation, 2-player, respawn on the spot, health bar of 3
- Awkward and poorly thought out weapons system (press d+fire to perform special attack, makes it impossible to use the regular shot while moving around, the charge shot seems to work randomly), no auto fire, time based system instead of lives (forcing you to kill everything you can to extend it, also meaning you have to play well through the entire thing or you'll die very quickly), no credits, sloppy hit detection (forgiving, which is good since you're a large target but it takes getting used to), cheap end boss, can't adjust speed