Zombie Nation (NES, 1990)
Graphics-8 Sound-7 Control-6.5 Challenge-8 Story-6
Level Design-6 Frustration-8.5 Fun-6 Originality-5.5
Overall Score-6
+ Unique premise, bizarre humour, large and detailed bosses, destructible environments, collect hidden items for health (eat people), good visual variation, select beginning level (but not the rest), difficulty options (easy or hard),
+/- No alternate weapons?, can't eat enemy people, no 2-player, pretty large player ship/sprite, enemies start taking a lot of hits to kill fairly soon, limited continues,
- Inconsistent damage, somewhat floaty controls, can't pause or see health during boss fights, very rare smart bombs?, slowdown, trial & error (bosses, some traps), repetitive levels,
Level Design-6 Frustration-8.5 Fun-6 Originality-5.5
Overall Score-6
+ Unique premise, bizarre humour, large and detailed bosses, destructible environments, collect hidden items for health (eat people), good visual variation, select beginning level (but not the rest), difficulty options (easy or hard),
+/- No alternate weapons?, can't eat enemy people, no 2-player, pretty large player ship/sprite, enemies start taking a lot of hits to kill fairly soon, limited continues,
- Inconsistent damage, somewhat floaty controls, can't pause or see health during boss fights, very rare smart bombs?, slowdown, trial & error (bosses, some traps), repetitive levels,