Wild Guns (SNES, 1994)
Graphics-9 Sound-8 Control-8 Challenge-8 Story-5
Level Design-8 Frustration-7.5 Fun-8.5 (8) Originality-7
Overall Score-8
+
Choose your own path (Mega Man)
"Look out" sign when shot at
Smart bombs
Mini-bosses
Huge robot bosses
Wild west + robots setting
2-player coop, Sharp shooting vs. mode (vs cpu or 2-player)
Difficulty options
Dodge move
Punch bad guys that come too close
Pretty intense action
Humorous tone
You always get the option to choose a harder level for a better score
Shooting enemy bullets charges a meter that triggers invincibility and overpowered mode when full (takes a while to fill but if you time it right bosses are much easier)
-
Slow regular jump (with double jump though)
Only one weapon at a time
A bit short at 5 levels
Repeating mini-bosses
Lame ending on normal mode
Level Design-8 Frustration-7.5 Fun-8.5 (8) Originality-7
Overall Score-8
+
Choose your own path (Mega Man)
"Look out" sign when shot at
Smart bombs
Mini-bosses
Huge robot bosses
Wild west + robots setting
2-player coop, Sharp shooting vs. mode (vs cpu or 2-player)
Difficulty options
Dodge move
Punch bad guys that come too close
Pretty intense action
Humorous tone
You always get the option to choose a harder level for a better score
Shooting enemy bullets charges a meter that triggers invincibility and overpowered mode when full (takes a while to fill but if you time it right bosses are much easier)
-
Slow regular jump (with double jump though)
Only one weapon at a time
A bit short at 5 levels
Repeating mini-bosses
Lame ending on normal mode