Vice: Project Doom (NES, 1991)
Graphics-9 Sound-8.5 Control-8 Challenge-7 Story-7
Level Design-8 Frustration-7.5 Fun-8 Originality-6
Overall Score-8
+
Varied and intense action (mixes driving, fps and platform action)
Cool weapons (grenade, sword, gun)
Good boss fights (usually only one pattern per boss though)
Great cutscenes that are also skippable
Unlimited continues
Smart bombs in rail shooter sequences
Forgiving checkpoints
Good dialogue (over the top and funny)
+/-
Ammo-based weapon system
Very easy to find health power ups
-
No difficulty options
Can't adjust jump height
Can't move while attacking
Uneven difficulty curve (6-3 boss has a safe spot)
Some slowdown
Some trial & error (red ninjas which also respawn, fast flyers, bosses)
The pistol is pretty much useless
No upgrades or special attacks
Level Design-8 Frustration-7.5 Fun-8 Originality-6
Overall Score-8
+
Varied and intense action (mixes driving, fps and platform action)
Cool weapons (grenade, sword, gun)
Good boss fights (usually only one pattern per boss though)
Great cutscenes that are also skippable
Unlimited continues
Smart bombs in rail shooter sequences
Forgiving checkpoints
Good dialogue (over the top and funny)
+/-
Ammo-based weapon system
Very easy to find health power ups
-
No difficulty options
Can't adjust jump height
Can't move while attacking
Uneven difficulty curve (6-3 boss has a safe spot)
Some slowdown
Some trial & error (red ninjas which also respawn, fast flyers, bosses)
The pistol is pretty much useless
No upgrades or special attacks