Vectorman 2
Graphics-7.5 Sound-7 Control-6.5 Challenge-7
Level Design-5.5 Frustration-9 Fun-5 Originality-6
Overall Score-5.5
+ Transformations last longer (you now steal enemy abilities or forms), upgradeable life bar, some hidden items, mostly good voice samples, some nice graphical effects (lighting), double jump, difficulty options
+/- Arbitrary time limit, lots of 'tude (difficulty option names, Vectorman's voice comments, dark and edgy look etc), ammo limit on non-default weapons (no counter, instead an icon starts blinking while an alarm sounds when low on ammo)
- Bad scrolling (too tight when jumping making it hard to see where you're gonna land, too loose when turning around making it hard to react to danger), trial & error (leaps of faith, enemies shooting right as they're entering the screen, hard to tell if you're damaging an enemy), first boss is a pushover using the double jump boost, weapons are pretty samey, tedious parts (dark vertical scrolling platform part in scene 3, floor traps in scene 1, waiting for platforms in the lava stage, etc.), no auto-fire, control problems (Vectorman auto-targets diagonally upwards in a slope, can't stand still while aiming (see Gunstar Heroes, Super Metroid, Contra: Hard Corps), huge knockback in mid-air (also happens when close to the edge of a platform and falling off from an attack), can't jump down through platforms which you can jump up through
Level Design-5.5 Frustration-9 Fun-5 Originality-6
Overall Score-5.5
+ Transformations last longer (you now steal enemy abilities or forms), upgradeable life bar, some hidden items, mostly good voice samples, some nice graphical effects (lighting), double jump, difficulty options
+/- Arbitrary time limit, lots of 'tude (difficulty option names, Vectorman's voice comments, dark and edgy look etc), ammo limit on non-default weapons (no counter, instead an icon starts blinking while an alarm sounds when low on ammo)
- Bad scrolling (too tight when jumping making it hard to see where you're gonna land, too loose when turning around making it hard to react to danger), trial & error (leaps of faith, enemies shooting right as they're entering the screen, hard to tell if you're damaging an enemy), first boss is a pushover using the double jump boost, weapons are pretty samey, tedious parts (dark vertical scrolling platform part in scene 3, floor traps in scene 1, waiting for platforms in the lava stage, etc.), no auto-fire, control problems (Vectorman auto-targets diagonally upwards in a slope, can't stand still while aiming (see Gunstar Heroes, Super Metroid, Contra: Hard Corps), huge knockback in mid-air (also happens when close to the edge of a platform and falling off from an attack), can't jump down through platforms which you can jump up through