Valis III (MD, 1991)
Graphics-7.5 Sound-7 Control-7 Challenge-8 Story-5
Level Design-6.5 Frustration-8 Fun-7 Originality-6
Overall Score-7
+
Castlevania style gameplay
Three different characters to choose between on the fly (except for in a few levels)
Nice cutscenes
80s anime art direction
Somewhat better visuals than on PCE
Decent variation
Some good bosses
Upgradeable weapons
Magic attacks (sub weapon - up + attack)
Fairly evenly placed checkpoints
Some hidden items
Slide move that lets you air slide over pits (used pretty extensively in the level design later on)
Yuko changes her appearance twice in-game (first scene is pretty nicely done)
+/-
Can’t save the imprisoned women in the tower level?
Sliding or slipping on the ice doesn’t affect the jump length
Items disappear after a few seconds
No energy drops from enemies and no refills after beating levels
All female protagonists
Some story is told via text boxes in-game (no names being ascribed to the messages can make these parts confusing at times)
No lifebar shown for bosses
Unlimited continues (probably, 8+ tested)
Short invincibility time when casting a spell (can be used without having a spell or enough MP to use one – you just need some MP)
Less cooldown between slides when fully powered up than on PCE,
-
Slow walking speed (PCE version is somewhat faster)
So-so jump height control
Tedious weapon system (the charge meter is used when sliding as well as attacking, need to be at full power to be able to attack at a decent rate)
Awkward jump control (see Contra)
No difficulty options
The soundtrack doesn't make good use of the hardware (no DAC for sampled drums unlike in the first game, somewhat worse instrumentation)
Somewhat loose scrolling (your character ends up too close to the screen edge to properly react to some enemies, especially when moving upwards or to the left - also somewhat better on PCE?)
Missing one level from the PCE version (PCE stage 2, the mountain)
Uneven difficulty (some easy later bosses, very tough final boss unless you have full attack power and some MP – tougher if you die since you don’t get to fully upgrade the sword and don’t get a new spell)
Trial & error (some surprise attacks, boss patterns, ice level jumps), tedious ice level, you never really need to use the other characters (no specific moves that let you get past certain obstacles)
Odd ice physics (can’t crouch while slipping, slipping stops when jumping)
No spell inventory
Some unavoidable damage (green boss, final boss)
So-so translation and sometimes nonsensical story
Somewhat weak feedback when hitting and killing enemies
Can’t switch characters during boss battles
Notes:
See the PCE CD review for a detailed comparison to that version
Level Design-6.5 Frustration-8 Fun-7 Originality-6
Overall Score-7
+
Castlevania style gameplay
Three different characters to choose between on the fly (except for in a few levels)
Nice cutscenes
80s anime art direction
Somewhat better visuals than on PCE
Decent variation
Some good bosses
Upgradeable weapons
Magic attacks (sub weapon - up + attack)
Fairly evenly placed checkpoints
Some hidden items
Slide move that lets you air slide over pits (used pretty extensively in the level design later on)
Yuko changes her appearance twice in-game (first scene is pretty nicely done)
+/-
Can’t save the imprisoned women in the tower level?
Sliding or slipping on the ice doesn’t affect the jump length
Items disappear after a few seconds
No energy drops from enemies and no refills after beating levels
All female protagonists
Some story is told via text boxes in-game (no names being ascribed to the messages can make these parts confusing at times)
No lifebar shown for bosses
Unlimited continues (probably, 8+ tested)
Short invincibility time when casting a spell (can be used without having a spell or enough MP to use one – you just need some MP)
Less cooldown between slides when fully powered up than on PCE,
-
Slow walking speed (PCE version is somewhat faster)
So-so jump height control
Tedious weapon system (the charge meter is used when sliding as well as attacking, need to be at full power to be able to attack at a decent rate)
Awkward jump control (see Contra)
No difficulty options
The soundtrack doesn't make good use of the hardware (no DAC for sampled drums unlike in the first game, somewhat worse instrumentation)
Somewhat loose scrolling (your character ends up too close to the screen edge to properly react to some enemies, especially when moving upwards or to the left - also somewhat better on PCE?)
Missing one level from the PCE version (PCE stage 2, the mountain)
Uneven difficulty (some easy later bosses, very tough final boss unless you have full attack power and some MP – tougher if you die since you don’t get to fully upgrade the sword and don’t get a new spell)
Trial & error (some surprise attacks, boss patterns, ice level jumps), tedious ice level, you never really need to use the other characters (no specific moves that let you get past certain obstacles)
Odd ice physics (can’t crouch while slipping, slipping stops when jumping)
No spell inventory
Some unavoidable damage (green boss, final boss)
So-so translation and sometimes nonsensical story
Somewhat weak feedback when hitting and killing enemies
Can’t switch characters during boss battles
Notes:
See the PCE CD review for a detailed comparison to that version