Two Crude Dudes (MD, 1992)
Graphics-7 Sound-7.5 Control-6.5 Challenge-7.5
Level Design-7 Frustration-7.5/8* Fun-7.5/7* Originality-7
Overall Score-7
*1-player
+
2-player cooperative
Difficulty options
Humorous tone
Decent variety
Throw enemies and background objects
Some large sprites
Evil santa
Fast paced
Roll move
Mini-bosses
Cyber punk/post-apocalyptic theme
The elevator sequence
+/-
Need to punch a soda machine to regain health after each stage - funny and unique but a bit slow
Boss gauntlet before the finale (doesn't include all of them though)
Regular attacks are mostly useless
-
Some trial & error (traps, boss patterns)
Some enemies are much more maneuverable than you are
Somewhat sloppy hit detection
So-so jump control (two different heights)
Most enemies fall for the same trick (switch floor and grab them as they jump towards you)
The dogs and dwarves (annoying when they grab you, making you lose control)
Some unavoidable hits (at least in 1-player)
Lacks combos
Minor slowdown
Somewhat lame ending
Level Design-7 Frustration-7.5/8* Fun-7.5/7* Originality-7
Overall Score-7
*1-player
+
2-player cooperative
Difficulty options
Humorous tone
Decent variety
Throw enemies and background objects
Some large sprites
Evil santa
Fast paced
Roll move
Mini-bosses
Cyber punk/post-apocalyptic theme
The elevator sequence
+/-
Need to punch a soda machine to regain health after each stage - funny and unique but a bit slow
Boss gauntlet before the finale (doesn't include all of them though)
Regular attacks are mostly useless
-
Some trial & error (traps, boss patterns)
Some enemies are much more maneuverable than you are
Somewhat sloppy hit detection
So-so jump control (two different heights)
Most enemies fall for the same trick (switch floor and grab them as they jump towards you)
The dogs and dwarves (annoying when they grab you, making you lose control)
Some unavoidable hits (at least in 1-player)
Lacks combos
Minor slowdown
Somewhat lame ending