TMNT II: The Arcade Game (NES, 1990)
Graphics-8 Sound-9 Control-7 Challenge-7.5 (6.5j)*
Level Design-7 Frustration-8 (7j)* Fun-7/6.5* Originality-6
Overall Score-7
*1-player
(j = jap version)
+
2-player co-op
Quite fast paced (most enemies can't leave the screen)
Nice cutscenes
Captures the turtles atmosphere pretty well
Hover board stage
Some good bosses (Shredder)
Voice samples
Good enemy variety (and entrances) for the time
Use set pieces as weapons (explosive barrels and sign posts - not very useful though)
Jump in any direction
+/-
Limited continues (3)
-
Very limited fighting (just jump kick in JP version/2-player or do specials from below/above plane in 1-player (kills most enemies in one hit))
Repetitive
Can't adjust your jump height
Somewhat slow walking speed (enemies are always more maneuverable than you)
Some trial & error (falling boulders, car traps, bamboo and ice traps, bosses)
No differences between the turtles
All enemies are worth the same amount of points (1 - you gain a life every 200 points)
Uneven difficulty curve (starts out quite hard, then gets easier for a few levels, then hard again)
In the JP version it only takes 1 jump kick to kill a foot soldier
Sloppy and inconsistent hit detection (sometimes forgiving, sometimes unforgiving)
The scrolling doesn't keep up (need to manually adjust if you end up close to the edge) with the players and jump kicking stops it entirely (leads to your avatar ending up too close to the edge of the screen to react to some attacks)
No difficulty options
Baxter and Fly-man (?) are very easy bosses
Level Design-7 Frustration-8 (7j)* Fun-7/6.5* Originality-6
Overall Score-7
*1-player
(j = jap version)
+
2-player co-op
Quite fast paced (most enemies can't leave the screen)
Nice cutscenes
Captures the turtles atmosphere pretty well
Hover board stage
Some good bosses (Shredder)
Voice samples
Good enemy variety (and entrances) for the time
Use set pieces as weapons (explosive barrels and sign posts - not very useful though)
Jump in any direction
+/-
Limited continues (3)
-
Very limited fighting (just jump kick in JP version/2-player or do specials from below/above plane in 1-player (kills most enemies in one hit))
Repetitive
Can't adjust your jump height
Somewhat slow walking speed (enemies are always more maneuverable than you)
Some trial & error (falling boulders, car traps, bamboo and ice traps, bosses)
No differences between the turtles
All enemies are worth the same amount of points (1 - you gain a life every 200 points)
Uneven difficulty curve (starts out quite hard, then gets easier for a few levels, then hard again)
In the JP version it only takes 1 jump kick to kill a foot soldier
Sloppy and inconsistent hit detection (sometimes forgiving, sometimes unforgiving)
The scrolling doesn't keep up (need to manually adjust if you end up close to the edge) with the players and jump kicking stops it entirely (leads to your avatar ending up too close to the edge of the screen to react to some attacks)
No difficulty options
Baxter and Fly-man (?) are very easy bosses