Teeworlds (PC, 2007)
Graphics-6.5 Sound-6.5 Control-8 Challenge-8
Level Design-8 Frustration-7 Fun-7.5 Originality-6
Overall Score-7.5
+
Soldat-like gameplay (mouse aim, team arena combat, CTF, etc.)
Grappling hook with good swinging mechanics (swinging lets you move around much faster, can also grab other players and pull them towards you)
Fun physics
Very fast paced when mastered
Infinite (?) hammer jumps via teammate (hold onto them with the grappling hook and have them hit you with the hammer over and over)
Rocket jumps and acceleration boosts via rockets and swings
Pretty satisfying sfx
Double jumps
Armor power ups (up to 10 more HP)
Sound cue when hitting someone off screen
Temporary ninja transformation (some maps, can boost forward in mid-air using its attack)
Can manually bind chat messages or suicide to a hotkey (F1)
+/-
The grappling hook also hits teammates and pulls them towards you
Automatic team rebalancing if someone leaves
No mid-air acceleration when jumping (until you've learned a level or can boost you'll end up in situations where you're moving slowly in mid-air)
The avatars all look like Kirby
Three modes (DM, Team DM, CTF)
Scoring doesn't take into account if you sacrificed yourself to protect the flag or flag capturer
Pretty short range on the grappling hook (can't be upgraded)
No friendly fire damage
Low ammo capacity for each weapon (the default gun has infinite ammo but the firing rate becomes very low after emptying its initial ammo)
The gun respawning timings don't favour respawned players
Overpowered ninja transformation (only appears on some levels)
-
The online filters don't work properly
Can't extend the hook while holding on to a surface (see Super Turrican 2) unless you're hooking on to the ground beneath your avatar and walking or jumping away from it
Few weapons (hammer, gun, shotgun, rocket launcher, rail gun)
No unique weapons or tools (a scouting tool to let other players see what you see might've been cool or something like a super bomb which you had to charge up)
AFK players aren't auto-kicked after a while (voting system)
No tutorial? (mastering swinging takes quite a while)
Some lag issues unless playing locally or in a very low ping game
No in-game music
Notes:
-Only the CTF Map 5 games are played nowadays? (2018)
Level Design-8 Frustration-7 Fun-7.5 Originality-6
Overall Score-7.5
+
Soldat-like gameplay (mouse aim, team arena combat, CTF, etc.)
Grappling hook with good swinging mechanics (swinging lets you move around much faster, can also grab other players and pull them towards you)
Fun physics
Very fast paced when mastered
Infinite (?) hammer jumps via teammate (hold onto them with the grappling hook and have them hit you with the hammer over and over)
Rocket jumps and acceleration boosts via rockets and swings
Pretty satisfying sfx
Double jumps
Armor power ups (up to 10 more HP)
Sound cue when hitting someone off screen
Temporary ninja transformation (some maps, can boost forward in mid-air using its attack)
Can manually bind chat messages or suicide to a hotkey (F1)
+/-
The grappling hook also hits teammates and pulls them towards you
Automatic team rebalancing if someone leaves
No mid-air acceleration when jumping (until you've learned a level or can boost you'll end up in situations where you're moving slowly in mid-air)
The avatars all look like Kirby
Three modes (DM, Team DM, CTF)
Scoring doesn't take into account if you sacrificed yourself to protect the flag or flag capturer
Pretty short range on the grappling hook (can't be upgraded)
No friendly fire damage
Low ammo capacity for each weapon (the default gun has infinite ammo but the firing rate becomes very low after emptying its initial ammo)
The gun respawning timings don't favour respawned players
Overpowered ninja transformation (only appears on some levels)
-
The online filters don't work properly
Can't extend the hook while holding on to a surface (see Super Turrican 2) unless you're hooking on to the ground beneath your avatar and walking or jumping away from it
Few weapons (hammer, gun, shotgun, rocket launcher, rail gun)
No unique weapons or tools (a scouting tool to let other players see what you see might've been cool or something like a super bomb which you had to charge up)
AFK players aren't auto-kicked after a while (voting system)
No tutorial? (mastering swinging takes quite a while)
Some lag issues unless playing locally or in a very low ping game
No in-game music
Notes:
-Only the CTF Map 5 games are played nowadays? (2018)