Super Mario All-Stars (SNES, 1993)
Graphics-9 Sound-9 Control-8.5 Challenge-8
Level Design-9.5 Frustration-8 Fun-9.5 Originality-2
Overall Score-9.5
+
Compiles three of the best platformers ever made along with the JP version of SMB2 (see the NES reviews for details)
Updated visuals and sound
Added save feature
Mushroom houses and mini-games in SMB3 are now optional
Several bug fixes to all games
+/-
SMB3: The first Toad House in World 6 now has a Hammer Suit so that Mario can get a Hammer Suit without having to do 6-5, SMB1/LL: Start out with 2 additional lives
Mario goes through an empty block when jumping at it from below when big (has its pros and cons)
SMB: LL: Character differences (Luigi jumps higher but stops slower),
-
Saving makes the games a lot easier (a good thing in Lost Level’s case)
all the other negatives from each game still apply (floaty controls, awkward bounce mechanic in SMB1, can’t turn around in mid-air in SMB1 or SMB2 JP, trial & error in SMB2 JP etc.)
A few minor hit detection bugs in SMB1 (hit a bullet bill and a star from below a block at the same time and Mario grabs the star, a koopa can get stuck in blocks at one point, etc.)
Level Design-9.5 Frustration-8 Fun-9.5 Originality-2
Overall Score-9.5
+
Compiles three of the best platformers ever made along with the JP version of SMB2 (see the NES reviews for details)
Updated visuals and sound
Added save feature
Mushroom houses and mini-games in SMB3 are now optional
Several bug fixes to all games
+/-
SMB3: The first Toad House in World 6 now has a Hammer Suit so that Mario can get a Hammer Suit without having to do 6-5, SMB1/LL: Start out with 2 additional lives
Mario goes through an empty block when jumping at it from below when big (has its pros and cons)
SMB: LL: Character differences (Luigi jumps higher but stops slower),
-
Saving makes the games a lot easier (a good thing in Lost Level’s case)
all the other negatives from each game still apply (floaty controls, awkward bounce mechanic in SMB1, can’t turn around in mid-air in SMB1 or SMB2 JP, trial & error in SMB2 JP etc.)
A few minor hit detection bugs in SMB1 (hit a bullet bill and a star from below a block at the same time and Mario grabs the star, a koopa can get stuck in blocks at one point, etc.)