Super Bomberman 2 (SNES, 1994) - WIP
Graphics-7.5 Sound- Control-9 Challenge-
Level Design-7.5 Frustration-7 Fun-8* Originality-5
Overall Score-7.5?
*Multiplayer Battle Mode
+
Some good MP additions (tag (team) matches for MP, golden bomber option (winning player in battle mode gets to play a mini-game where he or she wins 1 out of 6 items for the next set of battles) – not available in tag match though, time limit options, colored bombs (makes it easier to distinguish which one is yours or the enemy’s)
Some new power ups? ()
Faster movement in SP
SP/story mode: ricocheting bomb/slime bomb, placed dynamite which expands bomb blasts greatly by causing chain reactions on what they hit, trampolines, bomb magnets)
New battle mode levels (conveyor belts (can be reversed via a switch tile), teleporters, ignitable floor pattern - whole pattern lights up with each bomb blast that touches one tile, temporary foreground blinders, tiles that change your speed and cycle to the next number (1-5) when walked over, arrow tiles that reverse the direction of a kicked bomb, everyone can jump like a bouncing bomb (mushroom level), start with max blast+bouncy edge walls (boxing ring), trampolines)
Power glove/boxing glove returns - carry and throw bombs (if they hit a block then they keep bouncing to the next tile, can throw them outside of the screen and have them end up on the other side like in SMB2 or Ice Climber)
+/-
G-Bomber is like a handicap in reverse unless the player is unlucky and gets the slow down power up
On some MP stages players can’t walk through each other
-
No co-op and no random level generation in SP/story mode
Only 10 MP stages (12 in the prequel)
Kinda boring in single player
1 less computer AI level (9)
Some slowdown? (Snes9x)
Level Design-7.5 Frustration-7 Fun-8* Originality-5
Overall Score-7.5?
*Multiplayer Battle Mode
+
Some good MP additions (tag (team) matches for MP, golden bomber option (winning player in battle mode gets to play a mini-game where he or she wins 1 out of 6 items for the next set of battles) – not available in tag match though, time limit options, colored bombs (makes it easier to distinguish which one is yours or the enemy’s)
Some new power ups? ()
Faster movement in SP
SP/story mode: ricocheting bomb/slime bomb, placed dynamite which expands bomb blasts greatly by causing chain reactions on what they hit, trampolines, bomb magnets)
New battle mode levels (conveyor belts (can be reversed via a switch tile), teleporters, ignitable floor pattern - whole pattern lights up with each bomb blast that touches one tile, temporary foreground blinders, tiles that change your speed and cycle to the next number (1-5) when walked over, arrow tiles that reverse the direction of a kicked bomb, everyone can jump like a bouncing bomb (mushroom level), start with max blast+bouncy edge walls (boxing ring), trampolines)
Power glove/boxing glove returns - carry and throw bombs (if they hit a block then they keep bouncing to the next tile, can throw them outside of the screen and have them end up on the other side like in SMB2 or Ice Climber)
+/-
G-Bomber is like a handicap in reverse unless the player is unlucky and gets the slow down power up
On some MP stages players can’t walk through each other
-
No co-op and no random level generation in SP/story mode
Only 10 MP stages (12 in the prequel)
Kinda boring in single player
1 less computer AI level (9)
Some slowdown? (Snes9x)