Street Fighter II: Special Championship Edition (MD, 1993)
Graphics-8.5 Sound-7 Control-9 Challenge-8 Story-5
Frustration-7.5 Fun-9/8* Originality-6
Overall Score-8.5
*1-player
+
Difficulty and speed options
3 mini-games (only 1 is challenging)
Memorable characters and locations
Great animation
Nice intro
Unlimited continues
Less slowdown than on SNES
Exclusive Group Battle mode
Added speed stars to Championship mode (with a special code) and up to 10 speed stars in Turbo mode without (SNES version is about as fast if you use a code though)
Includes the arcade intro unlike the SNES ver.
+/-
Can make the opponent puke
Bloody screen portraits unlike on SNES
Music is closer to the arcade ver. than the SNES ver. is
Slightly better background detail in certain stages than on SNES
-
Getting dizzy can get frustrating
Hit detection isn’t perfect
Sometimes hits don’t register because certain moves have priority
Scratchy voices (can be improved but not completely fixed with a romhack)
No move list in-game - SMW explained its moves in-game and they're simpler
Most CPU fights are one-sided
Minor slowdown
Somewhat uneven difficulty
Character selection is timed in single player mode
Easier than SF2 Turbo: HF for SNES
Doesn't really push the system in terms of colours used and some color choices could've been better
Frustration-7.5 Fun-9/8* Originality-6
Overall Score-8.5
*1-player
+
Difficulty and speed options
3 mini-games (only 1 is challenging)
Memorable characters and locations
Great animation
Nice intro
Unlimited continues
Less slowdown than on SNES
Exclusive Group Battle mode
Added speed stars to Championship mode (with a special code) and up to 10 speed stars in Turbo mode without (SNES version is about as fast if you use a code though)
Includes the arcade intro unlike the SNES ver.
+/-
Can make the opponent puke
Bloody screen portraits unlike on SNES
Music is closer to the arcade ver. than the SNES ver. is
Slightly better background detail in certain stages than on SNES
-
Getting dizzy can get frustrating
Hit detection isn’t perfect
Sometimes hits don’t register because certain moves have priority
Scratchy voices (can be improved but not completely fixed with a romhack)
No move list in-game - SMW explained its moves in-game and they're simpler
Most CPU fights are one-sided
Minor slowdown
Somewhat uneven difficulty
Character selection is timed in single player mode
Easier than SF2 Turbo: HF for SNES
Doesn't really push the system in terms of colours used and some color choices could've been better