Spider-Man 2 (PS2, 2004)
Graphics-7.5 Sound-7.5 Control-7.5 Challenge-7.5 Story-6
Level Design-7.5 Frustration-7.5 Fun-7.5 Originality-6.5
Overall Score-7.5
+
Fun swinging and jumping mechanics (charge jump - very strong, can swing anywhere below the rooftops and you'll automatically latch onto a nearby building (no latching onto air like in some previous games), can latch on twice to stay still in mid-air, jump up walls while climbing with the charge jump (sticking to walls is also manual here), swing faster by pressing the run button at the right time for a boost, can grab onto the horizontal part of lamp posts and twirl around them, good physics overall)
Fast movement and little to no framerate issues when swinging around in a large city (can sprint while climbing here, Peter automatically hops over small obstacles)
Mini-map (mission goal/point of interest radar feature, shows how far something is from you vertically as well with a pillar display), 2D map screen w/ four levels of zoom (shows points of interest and your location as well as enemies, nice transition between it and in-game)
Some movement/locomotion upgrades (swing speed - 8 levels, wallsprint duration - 2 levels, web zip - have Spidey shoot a web-line and jerk himself along for a forward air dash (for moving with more maneuverability), slingshot jump - swing backwards with two webs attached and do a charge jump for a longer forward air boost; needed for certain race challenges? - the game makes you buy speed upgrades to proceed to the next chapter a few times) and various combat move upgrades (counter attacks, multi-web tie upgrades (trap more enemies at once) - 3 levels, air combo extenders, grapple (carry enemies by grabbing them with your web and pulling them towards you (can throw them around by default) - required at a certain point to progress though the mandatory challenge where you're supposed to use it to throw enemies into pits in doesn't actually require it if you're good at throwing them with the web; can also grab enemies' guns with your web to disarm them) - can also carry enemies while swinging, swinging kick/cannonball kick, etc.) - buy these at stores spread around the city with points/money gained from finishing missions or found at harder to reach locations
Uppercuts and easy to pull off mid-air combos (can also grapple an enemy in mid-air and perform a pile driver later on), 15 different 2-3 hit combos+4 special attacks+4 "yank" (throw or pull w/ web) moves+2 alternate dodge moves (no separate kick button here but jumping and attacking makes you start a combo with a kick)
Optional challenges/mini-games (on-foot/swinging race where you follow markers on a timer, chases, pizza delivery, photography jobs; basic ranking for the timed ones and you get more points for beating the "mega" challenges)
Day/night cycle (don't need to sleep, no effect on gameplay besides it being harder to see at night?)
Spider Reflexes Mode - slows down everything but your own movement+double damage+perform special attacks (similar to bullet time in Max Payne or Intenso mode in Guacamelee; powered by a meter which is refilled by dodging/web-slinging tricks/landing hits so it encourages more aggressive/active play)
The game shows you when it's good to dodge via a flashing spider-sense display around Peter's head
Mostly skippable cutscenes (a few are not)
Can lock on to enemies and NPCs you need to rescue (down on d-pad)
Some good humour (funny voiced tutorial - also unobtrusive and optional (messages don't pause gameplay; voiced by Bruce Campbell), Mysterio, Spidey's comment after beating Beck in the sports arena, )
Pretty good ambient design overall (Peter has some inner voice monologues while moving around at times after story cutscenes, NPCs shouting after you and reacting to your movement, wind sfx when at great heights, )
Easy swinging toggle (does the swinging for you however it controls worse)
Some other cool moves (can attach web lines to helicopters to make them carry you out over the water to a couple of islands, can ride on cars, can wallsprint and jump to another wall then keep on sprinting though it can be tricky to pull off (Prince of Persia: Sands of Time) - can even scale a building completely if you time your charge jumps right in-between sprints, fast movement while carrying NPCs and you can still swing)
"Give it to me straight, do I look fat in these tights?" - said when talking to a random NPC asking for help
Fight alongside NPCs in some missions (the police, black cat)
Some good bosses (Shocker, Doc Oc besides when he grabs and pummels you for several seconds)
Pretty good pre-rendered cutscenes (besides the last ones where doc oc looks sleepy, peter looks a bit off and mary jane looks 10 years older)
Unlockable fight arena (enemy encounter gauntlet, gets very hard towards the end as you'll fight multiple bosses) - beat the game and then buy it for 5k
+/-
Save anywhere (multiple slots - doesn't show your current stats or chapter though)
Can't see what a mission is like before taking it on by talking to an NPC (can do it with the race challenges)
Partially non-linear structure after a quick tutorial (sandbox-style - you have an overarching line of story missions divided into chapters which is pretty much linear but can enter side missions via NPCs or icons placed around a large city at will and some of these change depending on the current chapter - once you have enough points you move on to the next (doing the story missions first is generally better since they tend to yield more points, can also find and grab secret tokens for a decent amount of points each), sometimes you run into a mission/encounter while moving towards a story objective or just moving around the city)
Web is infinite
Fall damage but you have to fall very far to get hurt
Most tutorial messages are placed icons spread around the city after the intro tutorial (these are text pop-ups with voiced text that pause gameplay unlike the intro tutorial and some other tutorial messages that happen now and then)
Collectathon (find all hint markers/tutorial icons, find various tokens) and grinding elements (finish a certain mission x number of times) - for point rewards
Features Tobey Maguire and some other actors from the movie (Tobey tends to sound kind of bored/out of it for the in-game lines during regular missions though, Jona Jameson's actor is different)
Perform mid-air stunt by mashing jump after swinging (can buy more of them) - no gameplay use
Charge jump replacing holding jump to jump higher takes some getting used to (feels more like a slingshot or the ball shooter in a pinball game)
Can't upgrade your health bar (it's generally restored after a mission though not always, can restore it at the stores)
The story loosely follows the movie while adding some villains and allies
Exaggerated ragdoll physics when hit by enemies or grabbing them with web
Can't talk to most NPCs
Have to hold sprint and press climb right after jumping to go from climb to sprint - takes some getting used to
Can't go into fp mode (to aim precisely while sticking to a wall for example)
Can't hit NPCs (they dodge you and get annoyed)
Uppercuts are a bit OP (later enemies can block both them and webshots though)
Can't carry enemies or NPCs while climbing
Can't visit NPCs at will (for flavor text or to ask them about what's going on around them at the moment) and dialogue isn't interactive
Slingshot jump is only useful at one point in chapter 9? - I didn't use it
No difficulty options
Can't choose whether to go for black cat or mary jane
What the game describes as a double jump seems to be just a somersault
Spider-Man is very passive and nervous around the ladies
The game adds a couple of chapters after the ending that you need to get 50k points each - there's no story development or other reward than 2 more swing speed upgrades so it's pretty meh
Can't really use your combos fully vs shocker (keeps using his electric bomb attack or blocking)
-
Some control/interface issues (web swinging isn't 100% responsive - sometimes when right next to a wall or just slightly out of range of a roof it won't register when pressed, the way the camera tends to tilt to near side view when climbing (or when an upward sprint is slowing down) is distracting and can't be turned off - can press R1 to re-adjust it but when rushing towards a rooftop destination and pressing 3 other buttons (climb, sprint, jump) it can get cumbersome, the camera jerking quickly from below to behind you when jumping while climbing a wall is disorienting - it would've been better if it smoothly went from pointing upwards to forwards as you jumped or if the vertical camera control with the left stick was simply faster when doing such a jump, the camera doesn't adjust quickly enough when turning while jumping, unresponsive turning when running on the ground or doing a running jump (more like a car) - can at least stop in mid-air if you change your mind about a charged sprint jump, minor delay after breaking during a sprint to go in the other direction, tapping jump makes you quickly switch direction while climbing if you held climb or up - would be more intuitive if you jumped upwards, the cannonball kick is a bit too hard to land a hit on ground enemies with, some delay when pressing the button to talk to an NPC, some tutorial messages are repeated and some refer to moves that you haven't bought yet, can't stop a jump from off of a wall like you can a jump from off the ground for some reason - could've been a decent alternative to not being able to dive in mid-air, somewhat unforgiving hit detection when jumping near platform edges - can be frustrating in that a charge jump is wasted if you jump slightly too late so a more SMB-like or even DKC-like approach might've been good, Spider-man tends to flip in a kind of awkward way when running up a wall to a rooftop's edge while the camera also goes into side view - more reliable to start climbing right before reaching the edge or reach the edge at a lower than full running speed)
No dive move to quickly get back to the ground after charge jumping up to a rooftop - means it's often better to not do a charge jump to above the roof while climbing unless you're great at timing it right since you lose forward momentum and the aforementioned camera issue tends to be disorienting (can sometimes do a web zip to regain momentum though but the camera can also screw you over)
Regular missions feel a bit bland for the most part (you don't get to know what happened to the people you saved or to the criminals you beat up, not enough NPC skin variety)
Not being able to cancel a punch with a dodge when more than one enemy is attacking you in melee and some enemies refusing to attack while also blocking your attacks makes fights not flow as well as they could've - the charge punch would've been more useful if it could break through blocking
Can't swim (he can swim in the comics and movies)
Some trial & error (mysterio's brain tower thing at the statue of liberty - weird how you float towards the brain's shield generators if you jump towards them and punch, some tutorial messages are too vague (running on walls, lock-on camera - doesn't say which button! (down on d-pad), ), if you're standing too close to Rhino then the cue to dodge doesn't appear fast enough, some race challenges are impossible on first try, can't hit a clown and then dodge its attack - have to wait and dodge, doc oc - can web his arms one at a time between dodging his attacks)
Can't enter most buildings
Hint markers are generally placed on the ground so you have to interrupt your swinging to move into them - breaks flow
No full button config (can choose a few settings and reverse the camera)
Weird how you can't stop black cat with a web shot or if you catch up to her before the chase segment is over (also if you're way ahead of her she doesn't respond to it)
Kind of basic 3D modeling and so-so in-game facial animations (pretty much non-existent for regular mission-giving NPCs), Some pop-up (models like the trees and spire details in the intro appear more smoothly than on GC though with a short fade-in)
Difficulty spike before and during the helicopter chase (spongy guards, super fast helicopter and if you end up a bit too far from it (there's not even an indicator for some reason) you fail the mission) and when facing the mechs
No in-game explanation for the spidey store (who makes these upgrades for you?), some voices sound way closer than they are in-game or like they're heard in-doors, no subtitles option, can't sit on top of spires like in the comics (can sit on horizontal lamp posts and flag poles), slightly worse textures and minor details like grass than in the XB ver. (saturation and contrast also seems slightly lower? however some models look darker on XB, worse water than on XB; some ground and model textures look better than on GC while others look worse (the lifebar part of the HUD looks better), ground shadows from buildings look better than on GC (where there's often just a large shadow covering the whole ground between buildings) but have blurry edges compared to the XB ver., worse lamp post and museum indoors lamp lighting than on GC, better draw distance than on GC; loading times are somewhat slower than in the other versions but saving is faster), non-animated crowd in the sports arena challenge (fun segment though), some cutscenes feel cut off too soon (date with Jane, dinner with Octavius where he explains how his invention works) - since you can choose to skip them they might as well be there, flying robot enemies sometimes get stuck on walls, photo jobs are a good platforming challenge but could've had some more interactivity to them - In the MD game (vs. Kingpin) you have to position yourself to get a decent view of the object you're taking a picture of and you can also use it manually at will (could've been used for boss or black cat encounters here and there could've been a basic ranking system on the quality of your shots like in Pokemon Snap or Gekisha Boy), the balloon kid NPC's crying is too loud and can interrupt you while doing some other mission, no health refills after some bosses, some cutscenes playing after finishing a mission or boss don't line up with what your last move was, kind of tedious first half of the second Shock encounter - don't know which panel to go to to remove the force field, some plot oddities (why would doc oc just leave SM with harry if he also wants him dead?) pretty much every character but SM lacks nuance, the train stopping scene could've been interactive or mimicked the one in the movie more, no venom or hobgoblin (instead shocker and doc oc are repeated a couple of times), no breakable walls or boxes (could've had hidden items in/behind them), terribad emo punk pop version of the theme during the credits
Bugs:
-Sometimes when climbing downwards and jumping off of a wall to the ground, you'll just jump while upside down into the ground
-Sometimes glitchy hit detection around rooftop (or other objects like boats) edges - you'll slide along the edge without grabbing onto it
-"This marker can't be activated while an event is in progress" - at two points there was no event in progress though it started working again after a while
-Spider-man's voice clips during fights can occasionally overlap if you switch between targets quickly (same thing can happen when he's thinking to himself during gameplay if you start talking to an NPC at about the same time)
-Sometimes you'll start climbing instead of wallsprinting when trying to do it (rare)
-Glitchy automatic doors when exiting the warehouse after the second Shocker encounter - have to move back and then quickly move through as they open or they'll close again
-Sometimes glitchy ragdoll physics during the final fight vs doc oc
Level Design-7.5 Frustration-7.5 Fun-7.5 Originality-6.5
Overall Score-7.5
+
Fun swinging and jumping mechanics (charge jump - very strong, can swing anywhere below the rooftops and you'll automatically latch onto a nearby building (no latching onto air like in some previous games), can latch on twice to stay still in mid-air, jump up walls while climbing with the charge jump (sticking to walls is also manual here), swing faster by pressing the run button at the right time for a boost, can grab onto the horizontal part of lamp posts and twirl around them, good physics overall)
Fast movement and little to no framerate issues when swinging around in a large city (can sprint while climbing here, Peter automatically hops over small obstacles)
Mini-map (mission goal/point of interest radar feature, shows how far something is from you vertically as well with a pillar display), 2D map screen w/ four levels of zoom (shows points of interest and your location as well as enemies, nice transition between it and in-game)
Some movement/locomotion upgrades (swing speed - 8 levels, wallsprint duration - 2 levels, web zip - have Spidey shoot a web-line and jerk himself along for a forward air dash (for moving with more maneuverability), slingshot jump - swing backwards with two webs attached and do a charge jump for a longer forward air boost; needed for certain race challenges? - the game makes you buy speed upgrades to proceed to the next chapter a few times) and various combat move upgrades (counter attacks, multi-web tie upgrades (trap more enemies at once) - 3 levels, air combo extenders, grapple (carry enemies by grabbing them with your web and pulling them towards you (can throw them around by default) - required at a certain point to progress though the mandatory challenge where you're supposed to use it to throw enemies into pits in doesn't actually require it if you're good at throwing them with the web; can also grab enemies' guns with your web to disarm them) - can also carry enemies while swinging, swinging kick/cannonball kick, etc.) - buy these at stores spread around the city with points/money gained from finishing missions or found at harder to reach locations
Uppercuts and easy to pull off mid-air combos (can also grapple an enemy in mid-air and perform a pile driver later on), 15 different 2-3 hit combos+4 special attacks+4 "yank" (throw or pull w/ web) moves+2 alternate dodge moves (no separate kick button here but jumping and attacking makes you start a combo with a kick)
Optional challenges/mini-games (on-foot/swinging race where you follow markers on a timer, chases, pizza delivery, photography jobs; basic ranking for the timed ones and you get more points for beating the "mega" challenges)
Day/night cycle (don't need to sleep, no effect on gameplay besides it being harder to see at night?)
Spider Reflexes Mode - slows down everything but your own movement+double damage+perform special attacks (similar to bullet time in Max Payne or Intenso mode in Guacamelee; powered by a meter which is refilled by dodging/web-slinging tricks/landing hits so it encourages more aggressive/active play)
The game shows you when it's good to dodge via a flashing spider-sense display around Peter's head
Mostly skippable cutscenes (a few are not)
Can lock on to enemies and NPCs you need to rescue (down on d-pad)
Some good humour (funny voiced tutorial - also unobtrusive and optional (messages don't pause gameplay; voiced by Bruce Campbell), Mysterio, Spidey's comment after beating Beck in the sports arena, )
Pretty good ambient design overall (Peter has some inner voice monologues while moving around at times after story cutscenes, NPCs shouting after you and reacting to your movement, wind sfx when at great heights, )
Easy swinging toggle (does the swinging for you however it controls worse)
Some other cool moves (can attach web lines to helicopters to make them carry you out over the water to a couple of islands, can ride on cars, can wallsprint and jump to another wall then keep on sprinting though it can be tricky to pull off (Prince of Persia: Sands of Time) - can even scale a building completely if you time your charge jumps right in-between sprints, fast movement while carrying NPCs and you can still swing)
"Give it to me straight, do I look fat in these tights?" - said when talking to a random NPC asking for help
Fight alongside NPCs in some missions (the police, black cat)
Some good bosses (Shocker, Doc Oc besides when he grabs and pummels you for several seconds)
Pretty good pre-rendered cutscenes (besides the last ones where doc oc looks sleepy, peter looks a bit off and mary jane looks 10 years older)
Unlockable fight arena (enemy encounter gauntlet, gets very hard towards the end as you'll fight multiple bosses) - beat the game and then buy it for 5k
+/-
Save anywhere (multiple slots - doesn't show your current stats or chapter though)
Can't see what a mission is like before taking it on by talking to an NPC (can do it with the race challenges)
Partially non-linear structure after a quick tutorial (sandbox-style - you have an overarching line of story missions divided into chapters which is pretty much linear but can enter side missions via NPCs or icons placed around a large city at will and some of these change depending on the current chapter - once you have enough points you move on to the next (doing the story missions first is generally better since they tend to yield more points, can also find and grab secret tokens for a decent amount of points each), sometimes you run into a mission/encounter while moving towards a story objective or just moving around the city)
Web is infinite
Fall damage but you have to fall very far to get hurt
Most tutorial messages are placed icons spread around the city after the intro tutorial (these are text pop-ups with voiced text that pause gameplay unlike the intro tutorial and some other tutorial messages that happen now and then)
Collectathon (find all hint markers/tutorial icons, find various tokens) and grinding elements (finish a certain mission x number of times) - for point rewards
Features Tobey Maguire and some other actors from the movie (Tobey tends to sound kind of bored/out of it for the in-game lines during regular missions though, Jona Jameson's actor is different)
Perform mid-air stunt by mashing jump after swinging (can buy more of them) - no gameplay use
Charge jump replacing holding jump to jump higher takes some getting used to (feels more like a slingshot or the ball shooter in a pinball game)
Can't upgrade your health bar (it's generally restored after a mission though not always, can restore it at the stores)
The story loosely follows the movie while adding some villains and allies
Exaggerated ragdoll physics when hit by enemies or grabbing them with web
Can't talk to most NPCs
Have to hold sprint and press climb right after jumping to go from climb to sprint - takes some getting used to
Can't go into fp mode (to aim precisely while sticking to a wall for example)
Can't hit NPCs (they dodge you and get annoyed)
Uppercuts are a bit OP (later enemies can block both them and webshots though)
Can't carry enemies or NPCs while climbing
Can't visit NPCs at will (for flavor text or to ask them about what's going on around them at the moment) and dialogue isn't interactive
Slingshot jump is only useful at one point in chapter 9? - I didn't use it
No difficulty options
Can't choose whether to go for black cat or mary jane
What the game describes as a double jump seems to be just a somersault
Spider-Man is very passive and nervous around the ladies
The game adds a couple of chapters after the ending that you need to get 50k points each - there's no story development or other reward than 2 more swing speed upgrades so it's pretty meh
Can't really use your combos fully vs shocker (keeps using his electric bomb attack or blocking)
-
Some control/interface issues (web swinging isn't 100% responsive - sometimes when right next to a wall or just slightly out of range of a roof it won't register when pressed, the way the camera tends to tilt to near side view when climbing (or when an upward sprint is slowing down) is distracting and can't be turned off - can press R1 to re-adjust it but when rushing towards a rooftop destination and pressing 3 other buttons (climb, sprint, jump) it can get cumbersome, the camera jerking quickly from below to behind you when jumping while climbing a wall is disorienting - it would've been better if it smoothly went from pointing upwards to forwards as you jumped or if the vertical camera control with the left stick was simply faster when doing such a jump, the camera doesn't adjust quickly enough when turning while jumping, unresponsive turning when running on the ground or doing a running jump (more like a car) - can at least stop in mid-air if you change your mind about a charged sprint jump, minor delay after breaking during a sprint to go in the other direction, tapping jump makes you quickly switch direction while climbing if you held climb or up - would be more intuitive if you jumped upwards, the cannonball kick is a bit too hard to land a hit on ground enemies with, some delay when pressing the button to talk to an NPC, some tutorial messages are repeated and some refer to moves that you haven't bought yet, can't stop a jump from off of a wall like you can a jump from off the ground for some reason - could've been a decent alternative to not being able to dive in mid-air, somewhat unforgiving hit detection when jumping near platform edges - can be frustrating in that a charge jump is wasted if you jump slightly too late so a more SMB-like or even DKC-like approach might've been good, Spider-man tends to flip in a kind of awkward way when running up a wall to a rooftop's edge while the camera also goes into side view - more reliable to start climbing right before reaching the edge or reach the edge at a lower than full running speed)
No dive move to quickly get back to the ground after charge jumping up to a rooftop - means it's often better to not do a charge jump to above the roof while climbing unless you're great at timing it right since you lose forward momentum and the aforementioned camera issue tends to be disorienting (can sometimes do a web zip to regain momentum though but the camera can also screw you over)
Regular missions feel a bit bland for the most part (you don't get to know what happened to the people you saved or to the criminals you beat up, not enough NPC skin variety)
Not being able to cancel a punch with a dodge when more than one enemy is attacking you in melee and some enemies refusing to attack while also blocking your attacks makes fights not flow as well as they could've - the charge punch would've been more useful if it could break through blocking
Can't swim (he can swim in the comics and movies)
Some trial & error (mysterio's brain tower thing at the statue of liberty - weird how you float towards the brain's shield generators if you jump towards them and punch, some tutorial messages are too vague (running on walls, lock-on camera - doesn't say which button! (down on d-pad), ), if you're standing too close to Rhino then the cue to dodge doesn't appear fast enough, some race challenges are impossible on first try, can't hit a clown and then dodge its attack - have to wait and dodge, doc oc - can web his arms one at a time between dodging his attacks)
Can't enter most buildings
Hint markers are generally placed on the ground so you have to interrupt your swinging to move into them - breaks flow
No full button config (can choose a few settings and reverse the camera)
Weird how you can't stop black cat with a web shot or if you catch up to her before the chase segment is over (also if you're way ahead of her she doesn't respond to it)
Kind of basic 3D modeling and so-so in-game facial animations (pretty much non-existent for regular mission-giving NPCs), Some pop-up (models like the trees and spire details in the intro appear more smoothly than on GC though with a short fade-in)
Difficulty spike before and during the helicopter chase (spongy guards, super fast helicopter and if you end up a bit too far from it (there's not even an indicator for some reason) you fail the mission) and when facing the mechs
No in-game explanation for the spidey store (who makes these upgrades for you?), some voices sound way closer than they are in-game or like they're heard in-doors, no subtitles option, can't sit on top of spires like in the comics (can sit on horizontal lamp posts and flag poles), slightly worse textures and minor details like grass than in the XB ver. (saturation and contrast also seems slightly lower? however some models look darker on XB, worse water than on XB; some ground and model textures look better than on GC while others look worse (the lifebar part of the HUD looks better), ground shadows from buildings look better than on GC (where there's often just a large shadow covering the whole ground between buildings) but have blurry edges compared to the XB ver., worse lamp post and museum indoors lamp lighting than on GC, better draw distance than on GC; loading times are somewhat slower than in the other versions but saving is faster), non-animated crowd in the sports arena challenge (fun segment though), some cutscenes feel cut off too soon (date with Jane, dinner with Octavius where he explains how his invention works) - since you can choose to skip them they might as well be there, flying robot enemies sometimes get stuck on walls, photo jobs are a good platforming challenge but could've had some more interactivity to them - In the MD game (vs. Kingpin) you have to position yourself to get a decent view of the object you're taking a picture of and you can also use it manually at will (could've been used for boss or black cat encounters here and there could've been a basic ranking system on the quality of your shots like in Pokemon Snap or Gekisha Boy), the balloon kid NPC's crying is too loud and can interrupt you while doing some other mission, no health refills after some bosses, some cutscenes playing after finishing a mission or boss don't line up with what your last move was, kind of tedious first half of the second Shock encounter - don't know which panel to go to to remove the force field, some plot oddities (why would doc oc just leave SM with harry if he also wants him dead?) pretty much every character but SM lacks nuance, the train stopping scene could've been interactive or mimicked the one in the movie more, no venom or hobgoblin (instead shocker and doc oc are repeated a couple of times), no breakable walls or boxes (could've had hidden items in/behind them), terribad emo punk pop version of the theme during the credits
Bugs:
-Sometimes when climbing downwards and jumping off of a wall to the ground, you'll just jump while upside down into the ground
-Sometimes glitchy hit detection around rooftop (or other objects like boats) edges - you'll slide along the edge without grabbing onto it
-"This marker can't be activated while an event is in progress" - at two points there was no event in progress though it started working again after a while
-Spider-man's voice clips during fights can occasionally overlap if you switch between targets quickly (same thing can happen when he's thinking to himself during gameplay if you start talking to an NPC at about the same time)
-Sometimes you'll start climbing instead of wallsprinting when trying to do it (rare)
-Glitchy automatic doors when exiting the warehouse after the second Shocker encounter - have to move back and then quickly move through as they open or they'll close again
-Sometimes glitchy ragdoll physics during the final fight vs doc oc