Ski or Die (NES, 1991)
Graphics-7.5 Sound-8 Control-5.5 Challenge-8 Story-4
Level Design-6 Frustration-9 Fun-6 Originality-6
Overall Score-6
+
Pretty good variation (five different events - snowball blast, snowboard halfpipe, downhill, ski jumps, innertube trash/toobin' variation)
Good use of the sound chip
Memorable characters(live commentary during halfpipe by Lester, gameplay tips by Rodney Recloose from Skate or Die)
Decent amount of tricks in the halfpipe event and aerial skiing/jumping event
Fairly fleshed out light gun/gallery shooter-style mode (snowball fight; can change cardinal directions, need to avoid neutral characters, attack upgrades)
Decent voice samples
+/-
Timed halfpipe and downhill events (on practice mode as well)
-
No control instructions
Unintuitive and sluggish controls in the ski jumping event
Not enough speed in the toobin' event and the camera centers the avatars making it hard to see what's coming (the latter is a problem in downhill as well)
Odd point scaling in the snowboard halfpipe event (performing a trick better if you already did it once doesn't increase the score but switching sides does (but only once!))
Too hard to perform 360 and 720 jumps in the halfpipe compared to the other tricks
Can't revert in trick level in the halfpipe (makes it a bit too repetitive for 2 minutes of play)
Too hard to avoid the logs and rabbits with chainsaws in the halfpipe (they could've let you turn these obstacles off in the practice mode)
No 2-player except in innertube trash?
Sometimes odd use of color
Can't skip in-game cutscenes or the pauses between the judges' evaluations
Level Design-6 Frustration-9 Fun-6 Originality-6
Overall Score-6
+
Pretty good variation (five different events - snowball blast, snowboard halfpipe, downhill, ski jumps, innertube trash/toobin' variation)
Good use of the sound chip
Memorable characters(live commentary during halfpipe by Lester, gameplay tips by Rodney Recloose from Skate or Die)
Decent amount of tricks in the halfpipe event and aerial skiing/jumping event
Fairly fleshed out light gun/gallery shooter-style mode (snowball fight; can change cardinal directions, need to avoid neutral characters, attack upgrades)
Decent voice samples
+/-
Timed halfpipe and downhill events (on practice mode as well)
-
No control instructions
Unintuitive and sluggish controls in the ski jumping event
Not enough speed in the toobin' event and the camera centers the avatars making it hard to see what's coming (the latter is a problem in downhill as well)
Odd point scaling in the snowboard halfpipe event (performing a trick better if you already did it once doesn't increase the score but switching sides does (but only once!))
Too hard to perform 360 and 720 jumps in the halfpipe compared to the other tricks
Can't revert in trick level in the halfpipe (makes it a bit too repetitive for 2 minutes of play)
Too hard to avoid the logs and rabbits with chainsaws in the halfpipe (they could've let you turn these obstacles off in the practice mode)
No 2-player except in innertube trash?
Sometimes odd use of color
Can't skip in-game cutscenes or the pauses between the judges' evaluations