Project S-11 (GBC, 2001)
Graphics-7.5 Sound-8.5 Control-6 Challenge-5.5
Level Design-5 Frustration-6 Fun-6 Originality-4
Overall Score-6
+
Nice backgrounds and effects
Decent cutscenes (poor english for some reason)
Some decent bosses
One fun weapon (flamethrower)
Technically impressive soundtrack and use of color
Mini-bosses
Smart bombs (no invincibility time during them though)
+/-
Regenerating health (slow auto-regen and gives you a boost after beating a mini-boss)
-
Floaty (Tyrian style meaning momentum-based) controls
Repetitive
Mostly predictable enemy patterns
Mostly pathetic bosses
Some cheap hits (boss patterns, enemies moving in from behind)
Easy to become overwhelmed using the wrong weapon (two of them plain suck - ice and missile)
Somewhat generic enemy designs
Level Design-5 Frustration-6 Fun-6 Originality-4
Overall Score-6
+
Nice backgrounds and effects
Decent cutscenes (poor english for some reason)
Some decent bosses
One fun weapon (flamethrower)
Technically impressive soundtrack and use of color
Mini-bosses
Smart bombs (no invincibility time during them though)
+/-
Regenerating health (slow auto-regen and gives you a boost after beating a mini-boss)
-
Floaty (Tyrian style meaning momentum-based) controls
Repetitive
Mostly predictable enemy patterns
Mostly pathetic bosses
Some cheap hits (boss patterns, enemies moving in from behind)
Easy to become overwhelmed using the wrong weapon (two of them plain suck - ice and missile)
Somewhat generic enemy designs