Mini-Revver
  • Retro Game Music Tribute
    • Impressive VGM By Sound Chip >
      • CPS3 Music
    • Impressive VGM By Year
    • Popular Game OSTs By Year
    • Streaming Audio Music >
      • PC Speaker PWM Music
      • Saturn Streaming Audio Music
      • PS1 Streaming Audio Music
    • Redbook CD Audio Music >
      • Laserdisc Music
      • PCE CD Music
      • FM Towns CD Music
      • PC CD Music
      • CD-i CD Music
      • Mega CD Music
      • Amiga CD32 Music
      • 3DO CD Music
      • PC-FX CD Music
      • Saturn CD Music
      • PS1 CD Music
      • Jaguar CD Music
  • Gaming Platforms
  • My ROM Hacks
    • Alex Kidd in Radaxian Rumble
    • Alex Kidd in Bro! No!
    • Phantasy Star III Color Hack (MD)
  • Top Lists
    • Top Composers (1980s)
    • Top Composers (1990s) Pt. 1
    • Top 100 Games (All Systems)
    • Best-selling 2D and 2.5D games 32-bit era
    • Top 10 Consoles (SWE)
    • Top 100 VGM - Western
    • Top 100 VGM - Eastern
    • Top Game Box Art
    • Top RPGish Ending Themes
    • Top NES Games By Year
    • Top SMS Games By Year
    • Top MD Games By Year
    • Top SNES Games By Year
    • Top 8-Bit Graphics
    • Top 16-Bit Graphics
    • Top 32-bit Graphics
    • Worst Graphics in a Game
    • Top Exclusives by System
  • Misc. Portable Reviews
    • Todd's Adventures in Slime World Lynx
  • Rex Spectrum
  • Guides
  • Search
  • Contact & Support

Prehistoric Isle in 1930 (ARC, 1989)

Picture
Graphics-8 Sound-7.5 Control-7.5 Challenge-8.5* Story-5

Level Design-7.5 Frustration-9* Fun-7.5* Originality-6

Overall Score-7.5*


*1-player




​
+ Large and detailed sprites, 2-player co-op, unique theme for the genre (dinosaurs), good animation and effects (some multi-jointed sprites like in Treasure games, some enemies explode into smaller pieces when they die), sometimes interactive environment, intense action, difficulty options, one controllable gun pod (its weapon changes depending on the angle you set it to and there's four levels of upgrades (last level is rare and has a time limit), also blocks shots but can be destroyed by the enemy), nice level and boss introductions, good bosses overall, mini-bosses, decent variation

+/- Respawn on the spot without upgrades (even after using a credit), bumping into walls doesn't kill you, unlimited continues via credit feed, there's a smart bomb but it's very rare and triggers five seconds after picking it up, somewhat forgiving hit detection

- Need power ups to gain speed (resets after death), slow auto-fire, hard to recover after death after two levels or so, trial & error (boss patterns - first boss has a cheap entrance from behind, figuring out which weapon to use in which situation), the upgrades don't change your weapons that until the fourth level (which is on a time limit), can't cycle the pod in both directions (makes switching slower than wanted at times and they could've added one more button for this), easy final boss if you have good speed (it also re-uses the sprite from the title screen), repeats some enemies a lot


Powered by Create your own unique website with customizable templates.