Mini-Revver
  • Retro Game Music Tribute
    • Impressive VGM By Sound Chip >
      • CPS3 Music
    • Impressive VGM By Year
    • Popular Game OSTs By Year
    • Streaming Audio Music >
      • PC Speaker PWM Music
      • Saturn Streaming Audio Music
      • PS1 Streaming Audio Music
    • Redbook CD Audio Music >
      • Laserdisc Music
      • PCE CD Music
      • FM Towns CD Music
      • PC CD Music
      • CD-i CD Music
      • Mega CD Music
      • Amiga CD32 Music
      • 3DO CD Music
      • PC-FX CD Music
      • Saturn CD Music
      • PS1 CD Music
      • Jaguar CD Music
  • Gaming Platforms
  • My ROM Hacks
    • Alex Kidd in Radaxian Rumble
    • Alex Kidd in Bro! No!
    • Phantasy Star III Color Hack (MD)
  • Top Lists
    • Top Composers (1980s)
    • Top Composers (1990s) Pt. 1
    • Top 100 Games (All Systems)
    • Best-selling 2D and 2.5D games 32-bit era
    • Top 10 Consoles (SWE)
    • Top 100 VGM - Western
    • Top 100 VGM - Eastern
    • Top Game Box Art
    • Top RPGish Ending Themes
    • Top NES Games By Year
    • Top SMS Games By Year
    • Top MD Games By Year
    • Top SNES Games By Year
    • Top 8-Bit Graphics
    • Top 16-Bit Graphics
    • Top 32-bit Graphics
    • Worst Graphics in a Game
    • Top Exclusives by System
  • Misc. Portable Reviews
    • Todd's Adventures in Slime World Lynx
  • Rex Spectrum
  • Guides
  • Search
  • Contact & Support

M.U.S.H.A./Aleste: Full Metal Fighter Elinor (MD, 1990)

Picture
Graphics-8 Sound-8.5 Control-8 Challenge-7.5/8.5*

Level Design-8 Frustration-7.5/8.5* Fun-8 Originality-6

Overall Score-8



*Hard



​
+
Refreshingly easy for a shooter (normal)
intense and fairly varied action
difficulty options
great art direction
option formations (front, back, rolling (spins around), three-way, free-roaming, reverse)
adjustable ship speed, some impressive effects for the time, nice intro and ending, keep the pods in your inventory after respawning, you don't die in one hit if upgraded
, some new enemies on hard?, unlimited continues, surprise final boss (the black and orange mech - too easy though), mini-bosses, block some shots with the water/blue special weapon

+/-
Respawn on the spot (hard to recover later on since your main weapon gets downgraded to the first level and you don't get any power up)
forgiving hit detection overall (especially at the first form of the final boss)
the pods/gun drones can die (and they will since they drag behind you a bit)
need to stick to one special weapon type to upgrade it

-
A bit short
some trial & error (homing missiles can come back after moving off screen, attacks from behind, boss patterns)
mostly a cakewalk when fully powered up (normal) but much harder if you lose the upgrades
pretty simple weapons system except for the pods (only three different weapons - most Aleste games have 5 or more)
the final boss pattern is a bit cheap (the corridor)
the pods can move off screen (when in "free" formation) where they won't do any damage,
some bosses are still too weak on hard (the black and orange mech, the blue mini-boss in the final level), some annoying sfx (green/lightning shot), difficulty spike at the large ship (second to last level) and the red mini-boss in the last level on hard (the latter is a bit easier with a fully ugpraded lightning weapon), minor slowdown (thunder storm segment), no samples used for the drums in the soundtrack

Powered by Create your own unique website with customizable templates.