Mini-Revver
  • Retro Game Music Tribute
    • Impressive VGM By Sound Chip >
      • CPS3 Music
    • Impressive VGM By Year
    • Popular Game OSTs By Year
    • Streaming Audio Music >
      • PC Speaker PWM Music
      • Saturn Streaming Audio Music
      • PS1 Streaming Audio Music
    • Redbook CD Audio Music >
      • Laserdisc Music
      • PCE CD Music
      • FM Towns CD Music
      • PC CD Music
      • CD-i CD Music
      • Mega CD Music
      • Amiga CD32 Music
      • 3DO CD Music
      • PC-FX CD Music
      • Saturn CD Music
      • PS1 CD Music
      • Jaguar CD Music
  • Gaming Platforms
  • My ROM Hacks
    • Alex Kidd in Radaxian Rumble
    • Alex Kidd in Bro! No!
    • Phantasy Star III Color Hack (MD)
  • Top Lists
    • Top Composers (1980s)
    • Top Composers (1990s) Pt. 1
    • Top 100 Games (All Systems)
    • Best-selling 2D and 2.5D games 32-bit era
    • Top 10 Consoles (SWE)
    • Top 100 VGM - Western
    • Top 100 VGM - Eastern
    • Top Game Box Art
    • Top RPGish Ending Themes
    • Top NES Games By Year
    • Top SMS Games By Year
    • Top MD Games By Year
    • Top SNES Games By Year
    • Top 8-Bit Graphics
    • Top 16-Bit Graphics
    • Top 32-bit Graphics
    • Worst Graphics in a Game
    • Top Exclusives by System
  • Misc. Portable Reviews
    • Todd's Adventures in Slime World Lynx
  • Rex Spectrum
  • Guides
  • Search
  • Contact & Support

Ms. Pac-Man (MD, 1991)

Picture
Graphics-6.5 Sound-6 Control-8 Challenge-9/?* Story-4

Level Design-7 Frustration-7.5/?* Fun-7/7.5?* Originality-5

Overall Score-7


*2-player





​
+
Some optional gameplay additions (2-player co-op/vs/alternating options, speed booster/pac-booster option (always on or toggled), 4 different maze modes (arcade, "strange" - adds minor deads and large rooms here and there, big, mini); same additions as in the NES ver.)
​Difficulty options (4 levels)
Fast paced and eventually pretty intense
Selectable starting level out of the first 7 from the get go (then whatever you've reached after a game over)
The enemy AI still holds up pretty well
Minor visual improvements (mainly for the sprites), cute cutscenes in-between every other level (skippable)

+/-
The booster makes the game easier at first but pretty soon vulnerability periods and ghost speeds become really fast (some ghosts Become faster than your avatar)
Steep difficulty curve
Collectathon (100% every level)
Very forgiving hit detection when it comes to ghosts touching you
One hit kills

-
Repetitive (more so in arcade maze mode where each maze layout repeats three times) - they could've added more Obstacles/hazards/enemy types to some maze modes
Only 3 continues (normal and easy) - it seems you gain them over the course of the first few levels but I'm not sure how it works
Pretty basic sound and no option for in-game music
No "level begins" jingle plays after the first one - emulation issue?

​
Notes:
-Made for three button controllers - Need to boot while holding the mode button on a six button controller for it to work properly


Powered by Create your own unique website with customizable templates.