Mickey Mania: Timeless Adventures of Mickey Mouse (MD/MCD, 1994)
Graphics-9 Sound-8 (8.5*) Control-7 Challenge-7.5
Level Design-7.5 Frustration-7.5 Fun-7.5 Originality-6
Overall Score-7.5
*Sega CD
+
Good presentation (animations between stages, captures the look of the old cartoons near perfectly)
Some interesting level design (moose hunt, minor puzzles)
Difficulty options
Good variation
Respawn on the spot after death
Well made 3D and mode 7-like effects
Tight controls (no delay when turning around or jumping, good jump height and bounce control)
Hidden bonus segments (mad doctor elevator, band concert - beanstalk level)
Sega CD version:
New content (sprites, voices, in-between levels music clips, one new segment towards the end)
+/-
Slight delay when throwing balls
No FMV from the cartoons
Only 1 credit on normal or hard mode (3 on easy, extra lives are also pretty rare)
-
Some stages are pretty short
Mickey can't run/do running jumps (he walks pretty fast though)
Sloppy hit detection (sometimes forgiving though)
Simple bosses. Most stages also don't have bosses
Can't shoot while ducking nor shoot up/down
Pretty lame ending
Hard mode only adds HP to some enemies
Some trial & error (2nd stage elevator, tide water segment, enemy shots from off screen)
Somewhat lacking sound effects (explosions)
A bit short (6 stages)
Sometimes inconsistent animation quality (mayflies, mansion explosion, springs at first boss, Mickey being damaged by regular attacks)
Worse controls when running from the moose (somewhat unresponsive left/right movement, no jump height control)
Sega CD version:
Some scratchy and/or annoying voices
SNES vs. MD comparison:
http://www.sega-16.com/forum/showthread.php?19078-Genesis-vs-SNES-Game-by-game-comparisons-repost-of-lost-thread/page8
Level Design-7.5 Frustration-7.5 Fun-7.5 Originality-6
Overall Score-7.5
*Sega CD
+
Good presentation (animations between stages, captures the look of the old cartoons near perfectly)
Some interesting level design (moose hunt, minor puzzles)
Difficulty options
Good variation
Respawn on the spot after death
Well made 3D and mode 7-like effects
Tight controls (no delay when turning around or jumping, good jump height and bounce control)
Hidden bonus segments (mad doctor elevator, band concert - beanstalk level)
Sega CD version:
New content (sprites, voices, in-between levels music clips, one new segment towards the end)
+/-
Slight delay when throwing balls
No FMV from the cartoons
Only 1 credit on normal or hard mode (3 on easy, extra lives are also pretty rare)
-
Some stages are pretty short
Mickey can't run/do running jumps (he walks pretty fast though)
Sloppy hit detection (sometimes forgiving though)
Simple bosses. Most stages also don't have bosses
Can't shoot while ducking nor shoot up/down
Pretty lame ending
Hard mode only adds HP to some enemies
Some trial & error (2nd stage elevator, tide water segment, enemy shots from off screen)
Somewhat lacking sound effects (explosions)
A bit short (6 stages)
Sometimes inconsistent animation quality (mayflies, mansion explosion, springs at first boss, Mickey being damaged by regular attacks)
Worse controls when running from the moose (somewhat unresponsive left/right movement, no jump height control)
Sega CD version:
Some scratchy and/or annoying voices
SNES vs. MD comparison:
http://www.sega-16.com/forum/showthread.php?19078-Genesis-vs-SNES-Game-by-game-comparisons-repost-of-lost-thread/page8