Lucky Dime Caper starring Donald Duck (SMS, 1991)
Graphics-8 Sound-7.5 Control-7 Challenge-7.5 Story-5
Level Design-7.5 Frustration-8 Fun-7 Originality-5
Overall Score-7
+
Nice cutscenes
Choose your order of levels (three beginning levels, then three more)
Interesting weapon/health mechanic (you can stay alive by repeatedly picking up weapons from beaten enemies after getting hit, a weapon serves as one extra HP)
Alternate paths through some levels
Key searching
Mini-bosses/challenges
Good variety
+/-
Enemies don't drop the other weapon while you're carrying one (makes it harder to switch since you need to take a hit to lose your current weapon)
Easy to rack up lives
Slight delay when attacking with the hammer
Slow rate of fire with the frisbee
Borrows elements from Castlevania III
-
Mostly lame bosses
Can't adjust jump height
Sometimes sloppy hit detection (the mummies, snake boss shot, the swordfish)
No difficulty options
Some trial & error (enemy patterns, traps)
Items need to touch the ground before you can pick them up (breaks flow, fairly easy to accidentally miss items)
Donald's animation when close to platform edges makes you move really slow and can mess with your timing during tricky sections
Sometimes loose scrolling (making it hard to see what's in front, easy to adjust but breaks flow)
Level Design-7.5 Frustration-8 Fun-7 Originality-5
Overall Score-7
+
Nice cutscenes
Choose your order of levels (three beginning levels, then three more)
Interesting weapon/health mechanic (you can stay alive by repeatedly picking up weapons from beaten enemies after getting hit, a weapon serves as one extra HP)
Alternate paths through some levels
Key searching
Mini-bosses/challenges
Good variety
+/-
Enemies don't drop the other weapon while you're carrying one (makes it harder to switch since you need to take a hit to lose your current weapon)
Easy to rack up lives
Slight delay when attacking with the hammer
Slow rate of fire with the frisbee
Borrows elements from Castlevania III
-
Mostly lame bosses
Can't adjust jump height
Sometimes sloppy hit detection (the mummies, snake boss shot, the swordfish)
No difficulty options
Some trial & error (enemy patterns, traps)
Items need to touch the ground before you can pick them up (breaks flow, fairly easy to accidentally miss items)
Donald's animation when close to platform edges makes you move really slow and can mess with your timing during tricky sections
Sometimes loose scrolling (making it hard to see what's in front, easy to adjust but breaks flow)