Akumajou Special: Boku Dracula-Kun/Kid Dracula (NES, 1990)
Graphics-7.5 Sound-8 Control-7.5 Challenge-6.5 Story-6
Level Design-7.5 Frustration-7.5 Fun-7 Originality-6
Overall Score-7.5
+
Humourous (can can mini-game, cartoony characters, Spider-man and Ricky cameos)
Mini-games in-between levels
Good variety
Gain permanent abilities and weapons after each level (missile, homing shot, freeze, flight, ceiling walk; flight and ceiling walk are timed)
No Medusa heads
Different levels from the Gameboy version
Breaks the fourth wall
Password save
-
Slow paced
Huge knockback
Sloppy hit detection on larger sprites
Some tedious parts (scrolling platforming, ice level)
Some slowdown and flicker (especially during autoscrolling segments)
Trial & error (some spikes kill you while others don't, falling bridge + enemies, vertical scrolling segment, giant beam in the pirate ship, boss patterns, leaps of faith)
Can't shoot again or change weapon until your shots have hit something or exited the screen
Can't skip the mini-games and they are chosen somewhat randomly
Somewhat unresponsive control
Slow in-game dialogue
No difficulty options
Level Design-7.5 Frustration-7.5 Fun-7 Originality-6
Overall Score-7.5
+
Humourous (can can mini-game, cartoony characters, Spider-man and Ricky cameos)
Mini-games in-between levels
Good variety
Gain permanent abilities and weapons after each level (missile, homing shot, freeze, flight, ceiling walk; flight and ceiling walk are timed)
No Medusa heads
Different levels from the Gameboy version
Breaks the fourth wall
Password save
-
Slow paced
Huge knockback
Sloppy hit detection on larger sprites
Some tedious parts (scrolling platforming, ice level)
Some slowdown and flicker (especially during autoscrolling segments)
Trial & error (some spikes kill you while others don't, falling bridge + enemies, vertical scrolling segment, giant beam in the pirate ship, boss patterns, leaps of faith)
Can't shoot again or change weapon until your shots have hit something or exited the screen
Can't skip the mini-games and they are chosen somewhat randomly
Somewhat unresponsive control
Slow in-game dialogue
No difficulty options