Tatakae Genshijin 3: Shuvaku wa Yappari Joe & Mac / Joe & Mac 3: Lost in the Tropics
Graphics-7.5 Sound-6.5 Control-7 Challenge-6.5
Level Design-7 Frustration-7 Fun-(6.5) Originality-3
Overall Score-6.5
+
2-player co-op
Light RPG elements (hub world, towns, choose your path)
A few creative level designs (use enemies as platforms, eat fruit/water/chicken to gain projectile attacks)
Fly between towns
Decent variety (vertical sections, auto-scrolling sections, chase sequences)
Key config
Ride mounts
Move while attacking
+/-
Password save
Gems are handed out randomly (first when beating a random dinosaur, then by an old guy in the next village)
-
Can't shoot while ducking
Weaker bosses
Can't eat chicken while on a mount
Can't duck when in rivers
Can't attack while pressing run button
Somewhat poor jump height control
Somewhat sloppy hit detection (inconsistent around platform edges, final boss, mostly forgiving for the player)
Rehashes many old ideas
Cheap hits on triceratops boss
So-so animation
Pretty generic art style (Wonder Boy/Bonk ripoff)
No ammo counter
Can't switch manually between projectile and melee attacks
No difficulty options
Trial & error (cart ride, avalanche, can't look up/down, fast diving birds from off screen, final boss pattern, some mechanics)
Pretty short (6 stages including one boss rush stage)
Lame ending
Level Design-7 Frustration-7 Fun-(6.5) Originality-3
Overall Score-6.5
+
2-player co-op
Light RPG elements (hub world, towns, choose your path)
A few creative level designs (use enemies as platforms, eat fruit/water/chicken to gain projectile attacks)
Fly between towns
Decent variety (vertical sections, auto-scrolling sections, chase sequences)
Key config
Ride mounts
Move while attacking
+/-
Password save
Gems are handed out randomly (first when beating a random dinosaur, then by an old guy in the next village)
-
Can't shoot while ducking
Weaker bosses
Can't eat chicken while on a mount
Can't duck when in rivers
Can't attack while pressing run button
Somewhat poor jump height control
Somewhat sloppy hit detection (inconsistent around platform edges, final boss, mostly forgiving for the player)
Rehashes many old ideas
Cheap hits on triceratops boss
So-so animation
Pretty generic art style (Wonder Boy/Bonk ripoff)
No ammo counter
Can't switch manually between projectile and melee attacks
No difficulty options
Trial & error (cart ride, avalanche, can't look up/down, fast diving birds from off screen, final boss pattern, some mechanics)
Pretty short (6 stages including one boss rush stage)
Lame ending