Gremlins 2: The New Batch (NES, 1991)
Graphics-8.5 Sound-8.5 Control-7.5 Challenge-7.5 Story-6
Level Design-7.5 Frustration-8 Fun-7.5 Originality-6.5
Overall Score-7.5
+
Cool bosses
Shop for equipment
Large sprites
Good animation
Giant bouncing tomatoes
Fun weapons
Nice cutscenes
Password save (very short passwords)
Stop watch and invincibility power ups
Very clean GUI (most stuff is shown in a separate menu)
+/-
Shops disappear after one purchase
A graveyard inside an office building?
-
Pretty short (9 short stages)
Gizmo stops dead in his tracks if you shoot in mid-air (which sometimes is the only way not to get hit during platform sections)
Some frustrating platform segments (enemies appearing on the platform you're jumping to)
Unforgiving hit detection on platforms (gizmo can be over halfway on the platform and still fall over the edge)
A bit repetitive
Can't switch between weapons (a new one is given every fourth level or so)
Shops will sometimes not carry balloons or health (when you can't buy what you want collecting money feels less rewarding)
Items in shops aren't explained in-game
Some trial & error (bosses, fast enemies, item mechanics)
Level Design-7.5 Frustration-8 Fun-7.5 Originality-6.5
Overall Score-7.5
+
Cool bosses
Shop for equipment
Large sprites
Good animation
Giant bouncing tomatoes
Fun weapons
Nice cutscenes
Password save (very short passwords)
Stop watch and invincibility power ups
Very clean GUI (most stuff is shown in a separate menu)
+/-
Shops disappear after one purchase
A graveyard inside an office building?
-
Pretty short (9 short stages)
Gizmo stops dead in his tracks if you shoot in mid-air (which sometimes is the only way not to get hit during platform sections)
Some frustrating platform segments (enemies appearing on the platform you're jumping to)
Unforgiving hit detection on platforms (gizmo can be over halfway on the platform and still fall over the edge)
A bit repetitive
Can't switch between weapons (a new one is given every fourth level or so)
Shops will sometimes not carry balloons or health (when you can't buy what you want collecting money feels less rewarding)
Items in shops aren't explained in-game
Some trial & error (bosses, fast enemies, item mechanics)