Gradius III (SNES, 1990)
Graphics-7.5 Sound-8 Control-7.5 Challenge-8.5 Story-4
Level Design-7.5 Frustration-8 Fun-7 Originality-5
Overall Score-7
+
Good bosses overall
Choose between four weapon system line-ups at the beginning
Diffculty options
Good length
-
Slowdown
Trial & error
No way to downgrade your speed on the fly
Repetitive (every level starts out exactly the same)
Easy when powered up but extremely hard if you die later on (wouldn't be as much of a problem if there weren't any mid-level checkpoints (robbing you of the power ups at the start of each level) or your respawned with some upgrades intact)
End boss is a joke
Generic art direction overall
Level Design-7.5 Frustration-8 Fun-7 Originality-5
Overall Score-7
+
Good bosses overall
Choose between four weapon system line-ups at the beginning
Diffculty options
Good length
-
Slowdown
Trial & error
No way to downgrade your speed on the fly
Repetitive (every level starts out exactly the same)
Easy when powered up but extremely hard if you die later on (wouldn't be as much of a problem if there weren't any mid-level checkpoints (robbing you of the power ups at the start of each level) or your respawned with some upgrades intact)
End boss is a joke
Generic art direction overall