Ghouls 'n Ghosts (SGX) WIP
Graphics-8 Sound-8 Control-6.5 Challenge-9
Level Design-8 Frustration-9 Fun-8 Originality-7
Overall Score-
+ Great variation, cool special attacks (clone, lightning attack, explosions), great bosses overall (the eye in the cloud is pretty easy), 4 directional attack, 5 different weapons, great spooky atmosphere, good length
- A lot harder than on MD (more enemies, only 4 credits), extreme trial & error (invisible floor traps, unusual mechanics, enemies shoot from off screen, etc.), primitive control (cant control jumps, cant grab onto ladders in mid-air, cant run while shooting), needing to play 2 loops and finding a hidden item to meet the final boss, unbalanced weapons (some specials suck like the axe), fairly easy to pick up an unwanted weapon, a bug that makes you get crushed at the tongue segment in stage 3, somewhat sloppy hit detection (mostly forgiving though), no options at all
Level Design-8 Frustration-9 Fun-8 Originality-7
Overall Score-
+ Great variation, cool special attacks (clone, lightning attack, explosions), great bosses overall (the eye in the cloud is pretty easy), 4 directional attack, 5 different weapons, great spooky atmosphere, good length
- A lot harder than on MD (more enemies, only 4 credits), extreme trial & error (invisible floor traps, unusual mechanics, enemies shoot from off screen, etc.), primitive control (cant control jumps, cant grab onto ladders in mid-air, cant run while shooting), needing to play 2 loops and finding a hidden item to meet the final boss, unbalanced weapons (some specials suck like the axe), fairly easy to pick up an unwanted weapon, a bug that makes you get crushed at the tongue segment in stage 3, somewhat sloppy hit detection (mostly forgiving though), no options at all