Ghosts 'n Goblins (ARC, 1985)
Graphics-7 Sound-6 Control-6 Challenge-9 Story-5
Level Design-6 Frustration-10 Fun-6 Originality-7
Overall Score-6
+
Good bosses overall
Decent variation
Pretty fast paced and intense
Difficulty options
Regain you armor after each stage
Decent art direction
+/-
Need a specific weapon to enter final level (you don't have to replay the entire game, but where is that weapon?)
2 hits kills
Respawning enemies
-
Stiff controls (can't shoot while climbing, annoying delay when standing up from crouching position, can't control jumps and they are pretty short and slow, fall straight down when walking off a ledge)
Sloppy hit detection (platforms, enemy projectiles)
Heavy trial & error (random enemy placements, fast flying enemies that chase after you, bosses)
Repeating bosses
The second to last level and the level before it look the same
Tedious vertical platforming
Crappy sound effects
Having to wait for enemies to move out of the way so you can climb to their level
Level Design-6 Frustration-10 Fun-6 Originality-7
Overall Score-6
+
Good bosses overall
Decent variation
Pretty fast paced and intense
Difficulty options
Regain you armor after each stage
Decent art direction
+/-
Need a specific weapon to enter final level (you don't have to replay the entire game, but where is that weapon?)
2 hits kills
Respawning enemies
-
Stiff controls (can't shoot while climbing, annoying delay when standing up from crouching position, can't control jumps and they are pretty short and slow, fall straight down when walking off a ledge)
Sloppy hit detection (platforms, enemy projectiles)
Heavy trial & error (random enemy placements, fast flying enemies that chase after you, bosses)
Repeating bosses
The second to last level and the level before it look the same
Tedious vertical platforming
Crappy sound effects
Having to wait for enemies to move out of the way so you can climb to their level