Fault Line (PC, 2010)
Graphics-7 Sound-7.5 Control-8 Challenge-6.5
Level Design-7 Frustration-6.5 Fun-7 Originality-7
Overall Score-7
+
Innovative mechanics (distort room shapes via waypoints - connect two points and the room between them is compressed)
Online highscore list
Some good puzzles
Fairly fast paced
+/-
Set jump height (woven into level design)
Grip mechanic lets go instead of halting the scrolling screen when trying to stretch it as far as possible (minor annoyance when standing still but needed for some challenges)
-
Uneven difficulty
Possible unintended solutions to a couple of levels (final level)
Somewhat short
Repetitive
Stand too close to the edge of a platform and your avatar begins to slide off of it
Possible to get stuck on level 23 (point of no return)
Notes:
-30 levels long
Level Design-7 Frustration-6.5 Fun-7 Originality-7
Overall Score-7
+
Innovative mechanics (distort room shapes via waypoints - connect two points and the room between them is compressed)
Online highscore list
Some good puzzles
Fairly fast paced
+/-
Set jump height (woven into level design)
Grip mechanic lets go instead of halting the scrolling screen when trying to stretch it as far as possible (minor annoyance when standing still but needed for some challenges)
-
Uneven difficulty
Possible unintended solutions to a couple of levels (final level)
Somewhat short
Repetitive
Stand too close to the edge of a platform and your avatar begins to slide off of it
Possible to get stuck on level 23 (point of no return)
Notes:
-30 levels long