Fantasy Zone (ARC, 1986)
Graphics-8.5 Sound-8 Control-7.5 Challenge-8 Story-6
Level Design-7.5 Frustration-7.5 Fun-8 Originality-6
Overall Score-7.5
+
Interesting shop system (grab an elusive balloon to enter a timed shop)
Cool weapons
Easy to get into
Good bosses
Great art direction
Difficulty options
Defender style gameplay
Surprisingly dark story
+/-
Very short duration on weapons (usually can't use them on bosses)
Buy extra lives (no credits?)
-
Loose scrolling (you end up too close to the edge of the screen to react to some attacks)
Special bombs on same button as normal bombs
You need 3 heavy bombs to beat the disappearing/reappearing boss at the end (because you can't get any more money at this point You can get stuck on this boss)
Yretty short
Some annoying sounds
Opa Opa isn't turned to one side during the boss rush (oversight?),
Level Design-7.5 Frustration-7.5 Fun-8 Originality-6
Overall Score-7.5
+
Interesting shop system (grab an elusive balloon to enter a timed shop)
Cool weapons
Easy to get into
Good bosses
Great art direction
Difficulty options
Defender style gameplay
Surprisingly dark story
+/-
Very short duration on weapons (usually can't use them on bosses)
Buy extra lives (no credits?)
-
Loose scrolling (you end up too close to the edge of the screen to react to some attacks)
Special bombs on same button as normal bombs
You need 3 heavy bombs to beat the disappearing/reappearing boss at the end (because you can't get any more money at this point You can get stuck on this boss)
Yretty short
Some annoying sounds
Opa Opa isn't turned to one side during the boss rush (oversight?),