Crisis Force (NES, 1991)
Graphics-9 Sound-8 Control-7.5 Challenge-7.5
Level Design-8 Frustration-8 Fun-8 Originality-6
Overall Score-8
+
2-player
Difficulty options
Super mode (invincibility and powered up shots for ~30 sec, pick up power ups to keep it)
Smart bombs
Some innovative gameplay (warps, moving obstacles)
Some destructible set pieces (like in astro warrior)
Good bosses overall (multiple forms)
Mini-bosses
Good variation
Great art direction (sci fi egyptian theme)
Resurrection on the spot when dying and you also recieve a speed power up (though this can fly off screen if you revive close to the edge) and 3 new bombs
Like in some Aleste games you lose your upgrades instead of dying when taking a hit
-
Slowdown (gets extreme when dropping bombs)
Some flicker
Only 2 weapons (3 levels of power)
Somewhat uneven difficulty (easy level 3 boss, very hard final level)
Speed isn't adjustable
Some cheap hits (getting completely surrounded or enemies popping up from the back, some bosses don't signal their attacks)
Somewhat sloppy hit detection
Level Design-8 Frustration-8 Fun-8 Originality-6
Overall Score-8
+
2-player
Difficulty options
Super mode (invincibility and powered up shots for ~30 sec, pick up power ups to keep it)
Smart bombs
Some innovative gameplay (warps, moving obstacles)
Some destructible set pieces (like in astro warrior)
Good bosses overall (multiple forms)
Mini-bosses
Good variation
Great art direction (sci fi egyptian theme)
Resurrection on the spot when dying and you also recieve a speed power up (though this can fly off screen if you revive close to the edge) and 3 new bombs
Like in some Aleste games you lose your upgrades instead of dying when taking a hit
-
Slowdown (gets extreme when dropping bombs)
Some flicker
Only 2 weapons (3 levels of power)
Somewhat uneven difficulty (easy level 3 boss, very hard final level)
Speed isn't adjustable
Some cheap hits (getting completely surrounded or enemies popping up from the back, some bosses don't signal their attacks)
Somewhat sloppy hit detection