Mini-Revver
  • Retro Game Music Tribute
    • Impressive VGM By Sound Chip >
      • CPS3 Music
    • Impressive VGM By Year
    • Popular Game OSTs By Year
    • Streaming Audio Music >
      • PC Speaker PWM Music
      • Saturn Streaming Audio Music
      • PS1 Streaming Audio Music
    • Redbook CD Audio Music >
      • Laserdisc Music
      • PCE CD Music
      • FM Towns CD Music
      • PC CD Music
      • CD-i CD Music
      • Mega CD Music
      • Amiga CD32 Music
      • 3DO CD Music
      • PC-FX CD Music
      • Saturn CD Music
      • PS1 CD Music
      • Jaguar CD Music
  • Gaming Platforms
  • My ROM Hacks
    • Alex Kidd in Radaxian Rumble
    • Alex Kidd in Bro! No!
    • Phantasy Star III Color Hack (MD)
  • Top Lists
    • Top Composers (1980s)
    • Top Composers (1990s) Pt. 1
    • Top 100 Games (All Systems)
    • Best-selling 2D and 2.5D games 32-bit era
    • Top 10 Consoles (SWE)
    • Top 100 VGM - Western
    • Top 100 VGM - Eastern
    • Top Game Box Art
    • Top RPGish Ending Themes
    • Top NES Games By Year
    • Top SMS Games By Year
    • Top MD Games By Year
    • Top SNES Games By Year
    • Top 8-Bit Graphics
    • Top 16-Bit Graphics
    • Top 32-bit Graphics
    • Worst Graphics in a Game
    • Top Exclusives by System
  • Misc. Portable Reviews
    • Todd's Adventures in Slime World Lynx
  • Rex Spectrum
  • Guides
  • Search
  • Contact & Support

​Congo Bongo (ARC, 1983)

Picture
Graphics-8.5 Sound-6.5 Control-6 Challenge-8.5? Story-4?

Level Design-6.5 Frustration-8.5 Fun-6 Originality-6

Overall Score-6








​



+
Nice art direction and use of colour
Good variation between levels (but not between loops)
Isometric platforming
Some good enemy AI (the rhinos)
Expressive sprites
Donkey kong and frogger inspired gameplay

+/-
Bounce off of walls when jumping into them
Die in one hit
Can't run or strafe
Can't move or jump in the cardinal directions
No mid-air jump control
Context sensitive climbing (having you press a button might've been better since it can occasionally activate when you don't want it to)

-
No in-game music
Unforgiving hit detection
Some annoying sfx (rhino)
Some control issues (sliding physics after the slope in the first level - keep sliding despite jumping in the opposite direction - need to slow down and then jump sideways (you're also not introduced to this until the second loop since a green monkey stops your slide in the first one, climbing too close to corners makes you get about halfway up then fall back down a bit over and over), it takes longer to crawl out of a hole to the side instead of forward, )
Trial & error (mechanics)
No power ups? (not even any visible point items though you do get points from going into the holes in the third level), gets repetitive after the first loop

Powered by Create your own unique website with customizable templates.