Alisia Dragoon (MD, 1992)
Graphics-8 Sound-8.5 Control-7.5 Challenge-8
Level Design-7.5 Frustration-8 Fun-8 Originality-7
Overall Score-8
+
Some innovative gameplay (charge shot, animal/monster familiars)
Good replay value (Mega Man-style boss weaknesses, lots of hidden items (some in secret rooms)
Varied action
Good bosses overall
Level up your character and familiars with permanent power up items
Ranking system
Move while shooting
+/-
Can’t move while crouching
Slight delay on movement when falling too far before landing from a jump
Female protagonist
-
Some trial & error (familiar strengths/weaknesses, some cheap hits from flying enemies unless you take it really slow)
Waiting for your weapon to charge up gets tedious (but less so as you upgrade it more)
Some poor palette choices (also doesn't use all of the allowed palette)
Some bosses become too easy when using the right familiar
No DAC (samples) used for the music
Level Design-7.5 Frustration-8 Fun-8 Originality-7
Overall Score-8
+
Some innovative gameplay (charge shot, animal/monster familiars)
Good replay value (Mega Man-style boss weaknesses, lots of hidden items (some in secret rooms)
Varied action
Good bosses overall
Level up your character and familiars with permanent power up items
Ranking system
Move while shooting
+/-
Can’t move while crouching
Slight delay on movement when falling too far before landing from a jump
Female protagonist
-
Some trial & error (familiar strengths/weaknesses, some cheap hits from flying enemies unless you take it really slow)
Waiting for your weapon to charge up gets tedious (but less so as you upgrade it more)
Some poor palette choices (also doesn't use all of the allowed palette)
Some bosses become too easy when using the right familiar
No DAC (samples) used for the music