Alien Storm (MD, 1991)
Graphics-7 Sound-7 Control-7 Challenge-8 Story-5
Level Design-6 Frustration-8 Fun-(6.5) Originality-5
Overall Score-6.5
(1p)
+
Three different game engines (beat em up, autoscrolling beat em up/run n gun, FP view rail shooter/light gun-style shooter)
Fast paced
Good variation (final level is a small maze)
Smart bombs
Difficulty options
2-player co-op
Comical (great ending, 90s tude kid turns into an alien, '60s sci fi atmosphere)
Nice in-game scenes between levels
+/-
Health can only be gained during rail shooter sequences
No 1-ups to collect
Missing some parts of the arcade version while adding others (adds a science lab with laser beam traps, maze map in final level; missing some animation+one rail section and one boss)
All three characters play the same (except for the robot having somewhat longer range)
-
Uneven difficulty (double boss in stage 3, easy autoscrolling levels)
Hard to crowd control (you mostly end up doing roll moves back and forth in the beat 'em up sections later on)
Some cheap hits in rail shooter sections (three melee enemies popping up at once)
No grabs or throws
Useless jump attack move
Each individual part of the game is rather repetitive (except for the autoscrolling levels but there are only three, repeats first boss one time)
A bit short (seven short stages)
Energy system isn't balanced too well (you use energy for the normal gun as well as smart bombs)
Somewhat sloppy hit detection (you need to stand some distance away from enemies to hit them, energy at the back edge of the screen can't be reached even though your sprite is touching it)
Very few level hazards (laser beam traps in lab, spiked traps in autoscrolling section but nothing else)
Level Design-6 Frustration-8 Fun-(6.5) Originality-5
Overall Score-6.5
(1p)
+
Three different game engines (beat em up, autoscrolling beat em up/run n gun, FP view rail shooter/light gun-style shooter)
Fast paced
Good variation (final level is a small maze)
Smart bombs
Difficulty options
2-player co-op
Comical (great ending, 90s tude kid turns into an alien, '60s sci fi atmosphere)
Nice in-game scenes between levels
+/-
Health can only be gained during rail shooter sequences
No 1-ups to collect
Missing some parts of the arcade version while adding others (adds a science lab with laser beam traps, maze map in final level; missing some animation+one rail section and one boss)
All three characters play the same (except for the robot having somewhat longer range)
-
Uneven difficulty (double boss in stage 3, easy autoscrolling levels)
Hard to crowd control (you mostly end up doing roll moves back and forth in the beat 'em up sections later on)
Some cheap hits in rail shooter sections (three melee enemies popping up at once)
No grabs or throws
Useless jump attack move
Each individual part of the game is rather repetitive (except for the autoscrolling levels but there are only three, repeats first boss one time)
A bit short (seven short stages)
Energy system isn't balanced too well (you use energy for the normal gun as well as smart bombs)
Somewhat sloppy hit detection (you need to stand some distance away from enemies to hit them, energy at the back edge of the screen can't be reached even though your sprite is touching it)
Very few level hazards (laser beam traps in lab, spiked traps in autoscrolling section but nothing else)