Aladdin (MD, 1993)
Graphics-9 Sound-7.5 Control-7 Challenge-6.5
Level Design-7 Frustration-7.5 Fun-7.5 Originality-6
Overall Score-7.5
+
Some interesting level design (collect flutes to charm ropes that lead you onwards, carpet rides, Abu bonus stage)
Shops during levels (lives & credits, have to find some of them)
Plenty of hidden items
Pretty good cutscenes (artwork and text w/ minor animation here and there), True to the movie in terms of graphical style and story, Great animation and good use of colour
Difficulty options (easy-hard)
Various visual gags during levels
Can attack while moving
+/-
Can only hold 9 lives at a time
Some death pits and instant death hazards
-
A bit short
Somewhat bland combat physics (no knockback when hit or hitting enemies)
Some control/camera issues (loose scrolling leads to cheap hits (won't scroll sideways properly when you're jumping), if you slash while running and then let go of the d-pad you sometimes won't attack (if you spam the attack button you also keep interrupting your own attack), if you slash right before landing the attack is also canceled, sword swings get interrupted even by low walls)
Trial & error in the lamp and carpet ride levels (the latter lets you pass after a few tries on normal)
Aladdin: Final Cut (MD, 2019)
+
A couple of new sections added (small detour path in level 1, more?)
Camera adjustments (? didn't notice a difference besides it maybe being a bit tighter when turning around)
Razoul now randomly throws a low knife instead of a barrel or his high knife. This makes just sitting at the top platform and throwing apples while jumping over barrels a bit more challenging (very minor difference though)
Many bug fixes (?)
? "With the addition of collision to objects that were previously missing and adjustments to various level sections, players may discover things that were previously there but were too difficult to get to before"
-
Camera is still not tight when jumping horizontally
Attacks still cancel when landing from a jump
Somewhat unforgiving hit detection when grabbing ropes in the first level
Walls still block your attacks when standing near them
Still no control options
Still lose all apples after dying once
Still easy cave of wonders and palace cellar bosses
Notes:
-"In some ways, one could consider the Final Cut version a type of "Day 1" patch for the original game" - https://nordic.ign.com/switch/30286/news/genesis-aladdin-final-cut-mode-gameplay-revealed-disney-classic-games-aladdin-and-the-lion-king
-Hold jump while falling to super jump bounce off of flagpoles for example
Level Design-7 Frustration-7.5 Fun-7.5 Originality-6
Overall Score-7.5
+
Some interesting level design (collect flutes to charm ropes that lead you onwards, carpet rides, Abu bonus stage)
Shops during levels (lives & credits, have to find some of them)
Plenty of hidden items
Pretty good cutscenes (artwork and text w/ minor animation here and there), True to the movie in terms of graphical style and story, Great animation and good use of colour
Difficulty options (easy-hard)
Various visual gags during levels
Can attack while moving
+/-
Can only hold 9 lives at a time
Some death pits and instant death hazards
-
A bit short
Somewhat bland combat physics (no knockback when hit or hitting enemies)
Some control/camera issues (loose scrolling leads to cheap hits (won't scroll sideways properly when you're jumping), if you slash while running and then let go of the d-pad you sometimes won't attack (if you spam the attack button you also keep interrupting your own attack), if you slash right before landing the attack is also canceled, sword swings get interrupted even by low walls)
Trial & error in the lamp and carpet ride levels (the latter lets you pass after a few tries on normal)
Aladdin: Final Cut (MD, 2019)
+
A couple of new sections added (small detour path in level 1, more?)
Camera adjustments (? didn't notice a difference besides it maybe being a bit tighter when turning around)
Razoul now randomly throws a low knife instead of a barrel or his high knife. This makes just sitting at the top platform and throwing apples while jumping over barrels a bit more challenging (very minor difference though)
Many bug fixes (?)
? "With the addition of collision to objects that were previously missing and adjustments to various level sections, players may discover things that were previously there but were too difficult to get to before"
-
Camera is still not tight when jumping horizontally
Attacks still cancel when landing from a jump
Somewhat unforgiving hit detection when grabbing ropes in the first level
Walls still block your attacks when standing near them
Still no control options
Still lose all apples after dying once
Still easy cave of wonders and palace cellar bosses
Notes:
-"In some ways, one could consider the Final Cut version a type of "Day 1" patch for the original game" - https://nordic.ign.com/switch/30286/news/genesis-aladdin-final-cut-mode-gameplay-revealed-disney-classic-games-aladdin-and-the-lion-king
-Hold jump while falling to super jump bounce off of flagpoles for example